{
m_bEnabled = true
m_bReplaceTextureWithGradient = false
m_hTexture = resource:"materials/particle/base_sprite.vtex"
m_Gradient =
{
m_Stops = [ ]
}
m_nTextureType = "SPRITECARD_TEXTURE_DIFFUSE"
m_nTextureChannels = "SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA"
m_nTextureBlendMode = "SPRITECARD_TEXTURE_BLEND_MULTIPLY"
m_flTextureBlend =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 1.0
m_NamedValue = ""
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_bReverseOrder = false
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_bHasRandomSignFlip = false
m_nRandomSeed = -1
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_strSnapshotSubset = ""
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_nNoiseInputVectorAttribute = 0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.0
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_flNoCameraFallback = 0.0
m_bUseBoundsCenter = false
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_flNotchedRangeMin = 0.0
m_flNotchedRangeMax = 1.0
m_flNotchedOutputOutside = 0.0
m_flNotchedOutputInside = 1.0
m_nRoundType = "PF_ROUND_TYPE_NEAREST"
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_TextureControls =
{
m_flFinalTextureScaleU =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 1.0
m_NamedValue = ""
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_bReverseOrder = false
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_bHasRandomSignFlip = false
m_nRandomSeed = -1
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_strSnapshotSubset = ""
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_nNoiseInputVectorAttribute = 0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.0
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_flNoCameraFallback = 0.0
m_bUseBoundsCenter = false
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_flNotchedRangeMin = 0.0
m_flNotchedRangeMax = 1.0
m_flNotchedOutputOutside = 0.0
m_flNotchedOutputInside = 1.0
m_nRoundType = "PF_ROUND_TYPE_NEAREST"
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_flFinalTextureScaleV =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 1.0
m_NamedValue = ""
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_bReverseOrder = false
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_bHasRandomSignFlip = false
m_nRandomSeed = -1
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_strSnapshotSubset = ""
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_nNoiseInputVectorAttribute = 0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.0
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_flNoCameraFallback = 0.0
m_bUseBoundsCenter = false
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_flNotchedRangeMin = 0.0
m_flNotchedRangeMax = 1.0
m_flNotchedOutputOutside = 0.0
m_flNotchedOutputInside = 1.0
m_nRoundType = "PF_ROUND_TYPE_NEAREST"
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_flFinalTextureOffsetU =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_NamedValue = ""
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_bReverseOrder = false
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_bHasRandomSignFlip = false
m_nRandomSeed = -1
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_strSnapshotSubset = ""
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_nNoiseInputVectorAttribute = 0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.0
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_flNoCameraFallback = 0.0
m_bUseBoundsCenter = false
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_flNotchedRangeMin = 0.0
m_flNotchedRangeMax = 1.0
m_flNotchedOutputOutside = 0.0
m_flNotchedOutputInside = 1.0
m_nRoundType = "PF_ROUND_TYPE_NEAREST"
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_flFinalTextureOffsetV =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_NamedValue = ""
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_bReverseOrder = false
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_bHasRandomSignFlip = false
m_nRandomSeed = -1
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_strSnapshotSubset = ""
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_nNoiseInputVectorAttribute = 0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.0
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_flNoCameraFallback = 0.0
m_bUseBoundsCenter = false
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_flNotchedRangeMin = 0.0
m_flNotchedRangeMax = 1.0
m_flNotchedOutputOutside = 0.0
m_flNotchedOutputInside = 1.0
m_nRoundType = "PF_ROUND_TYPE_NEAREST"
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_flFinalTextureUVRotation =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 0.0
m_NamedValue = ""
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_bReverseOrder = false
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_bHasRandomSignFlip = false
m_nRandomSeed = -1
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_strSnapshotSubset = ""
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_nNoiseInputVectorAttribute = 0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.0
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_flNoCameraFallback = 0.0
m_bUseBoundsCenter = false
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_flNotchedRangeMin = 0.0
m_flNotchedRangeMax = 1.0
m_flNotchedOutputOutside = 0.0
m_flNotchedOutputInside = 1.0
m_nRoundType = "PF_ROUND_TYPE_NEAREST"
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_flZoomScale =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 1.0
m_NamedValue = ""
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_bReverseOrder = false
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_bHasRandomSignFlip = false
m_nRandomSeed = -1
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_strSnapshotSubset = ""
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_nNoiseInputVectorAttribute = 0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.0
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_flNoCameraFallback = 0.0
m_bUseBoundsCenter = false
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_flNotchedRangeMin = 0.0
m_flNotchedRangeMax = 1.0
m_flNotchedOutputOutside = 0.0
m_flNotchedOutputInside = 1.0
m_nRoundType = "PF_ROUND_TYPE_NEAREST"
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_flDistortion =
{
m_nType = "PF_TYPE_LITERAL"
m_nMapType = "PF_MAP_TYPE_DIRECT"
m_flLiteralValue = 1.0
m_NamedValue = ""
m_nControlPoint = 0
m_nScalarAttribute = 3
m_nVectorAttribute = 6
m_nVectorComponent = 0
m_bReverseOrder = false
m_flRandomMin = 0.0
m_flRandomMax = 1.0
m_bHasRandomSignFlip = false
m_nRandomSeed = -1
m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
m_strSnapshotSubset = ""
m_flLOD0 = 0.0
m_flLOD1 = 0.0
m_flLOD2 = 0.0
m_flLOD3 = 0.0
m_nNoiseInputVectorAttribute = 0
m_flNoiseOutputMin = 0.0
m_flNoiseOutputMax = 1.0
m_flNoiseScale = 0.1
m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
m_flNoiseOffset = 0.0
m_nNoiseOctaves = 1
m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
m_flNoiseTurbulenceScale = 1.0
m_flNoiseTurbulenceMix = 0.5
m_flNoiseImgPreviewScale = 1.0
m_bNoiseImgPreviewLive = true
m_flNoCameraFallback = 0.0
m_bUseBoundsCenter = false
m_nInputMode = "PF_INPUT_MODE_CLAMPED"
m_flMultFactor = 1.0
m_flInput0 = 0.0
m_flInput1 = 1.0
m_flOutput0 = 0.0
m_flOutput1 = 1.0
m_flNotchedRangeMin = 0.0
m_flNotchedRangeMax = 1.0
m_flNotchedOutputOutside = 0.0
m_flNotchedOutputInside = 1.0
m_nRoundType = "PF_ROUND_TYPE_NEAREST"
m_nBiasType = "PF_BIAS_TYPE_STANDARD"
m_flBiasParameter = 0.0
m_Curve =
{
m_spline = [ ]
m_tangents = [ ]
m_vDomainMins = [ 0.0, 0.0 ]
m_vDomainMaxs = [ 0.0, 0.0 ]
}
}
m_bRandomizeOffsets = false
m_bClampUVs = false
m_nPerParticleBlend = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
m_nPerParticleScale = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
m_nPerParticleOffsetU = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
m_nPerParticleOffsetV = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
m_nPerParticleRotation = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
m_nPerParticleZoom = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
m_nPerParticleDistortion = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
}
}