enum class ParticleTextureLayerBlendType_t : uint32
{
// MPropertyFriendlyName = Multiply
SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0,
// MPropertyFriendlyName = Mod2X
SPRITECARD_TEXTURE_BLEND_MOD2X = 1,
// MPropertyFriendlyName = Replace
SPRITECARD_TEXTURE_BLEND_REPLACE = 2,
// MPropertyFriendlyName = Add
SPRITECARD_TEXTURE_BLEND_ADD = 3,
// MPropertyFriendlyName = Subtract
SPRITECARD_TEXTURE_BLEND_SUBTRACT = 4,
// MPropertyFriendlyName = Average
SPRITECARD_TEXTURE_BLEND_AVERAGE = 5,
// MPropertyFriendlyName = Luminance
SPRITECARD_TEXTURE_BLEND_LUMINANCE = 6,
};