enum class ParticleTextureLayerBlendType_t : uint32
{
    // MPropertyFriendlyName = Multiply
    SPRITECARD_TEXTURE_BLEND_MULTIPLY = 0,
    // MPropertyFriendlyName = Mod2X
    SPRITECARD_TEXTURE_BLEND_MOD2X = 1,
    // MPropertyFriendlyName = Replace
    SPRITECARD_TEXTURE_BLEND_REPLACE = 2,
    // MPropertyFriendlyName = Add
    SPRITECARD_TEXTURE_BLEND_ADD = 3,
    // MPropertyFriendlyName = Subtract
    SPRITECARD_TEXTURE_BLEND_SUBTRACT = 4,
    // MPropertyFriendlyName = Average
    SPRITECARD_TEXTURE_BLEND_AVERAGE = 5,
    // MPropertyFriendlyName = Luminance
    SPRITECARD_TEXTURE_BLEND_LUMINANCE = 6,
};