// MPropertyCustomEditor = CollectionRendererFloatInput()
class CParticleCollectionRendererFloatInput : public CParticleCollectionFloatInput
{
};

KV3 Class Defaults

{
    m_nType = "PF_TYPE_LITERAL"
    m_nMapType = "PF_MAP_TYPE_DIRECT"
    m_flLiteralValue = 0.0
    m_NamedValue = ""
    m_nControlPoint = 0
    m_nScalarAttribute = 3
    m_nVectorAttribute = 6
    m_nVectorComponent = 0
    m_bReverseOrder = false
    m_flRandomMin = 0.0
    m_flRandomMax = 1.0
    m_bHasRandomSignFlip = false
    m_nRandomSeed = -1
    m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
    m_strSnapshotSubset = ""
    m_flLOD0 = 0.0
    m_flLOD1 = 0.0
    m_flLOD2 = 0.0
    m_flLOD3 = 0.0
    m_nNoiseInputVectorAttribute = 0
    m_flNoiseOutputMin = 0.0
    m_flNoiseOutputMax = 1.0
    m_flNoiseScale = 0.1
    m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
    m_flNoiseOffset = 0.0
    m_nNoiseOctaves = 1
    m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
    m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
    m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
    m_flNoiseTurbulenceScale = 1.0
    m_flNoiseTurbulenceMix = 0.5
    m_flNoiseImgPreviewScale = 1.0
    m_bNoiseImgPreviewLive = true
    m_flNoCameraFallback = 0.0
    m_bUseBoundsCenter = false
    m_nInputMode = "PF_INPUT_MODE_CLAMPED"
    m_flMultFactor = 1.0
    m_flInput0 = 0.0
    m_flInput1 = 1.0
    m_flOutput0 = 0.0
    m_flOutput1 = 1.0
    m_flNotchedRangeMin = 0.0
    m_flNotchedRangeMax = 1.0
    m_flNotchedOutputOutside = 0.0
    m_flNotchedOutputInside = 1.0
    m_nRoundType = "PF_ROUND_TYPE_NEAREST"
    m_nBiasType = "PF_BIAS_TYPE_STANDARD"
    m_flBiasParameter = 0.0
    m_Curve = 
    {
        m_spline = [  ]
        m_tangents = [  ]
        m_vDomainMins = [ 0.0, 0.0 ]
        m_vDomainMaxs = [ 0.0, 0.0 ]
    }
}