class C_OP_RenderSprites : public CBaseRendererSource2
{
public:
    // MPropertyStartGroup = Animation
    // MPropertyFriendlyName = sequence id override
    // MPropertySortPriority = 500
    CParticleCollectionRendererFloatInput m_nSequenceOverride;
    // MPropertyFriendlyName = Sequence Numbers Are Indices (Tools Particles Only)
    // MParticleAdvancedField
    bool m_bSequenceNumbersAreRawSequenceIndices;
    // MPropertyStartGroup = Orientation
    // MPropertyFriendlyName = orientation type
    // MPropertySortPriority = 750
    ParticleOrientationChoiceList_t m_nOrientationType;
    // MPropertyFriendlyName = orientation control point
    // MPropertySortPriority = 750
    // MPropertySuppressExpr = m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL
    int32 m_nOrientationControlPoint;
    // MPropertyFriendlyName = enable yaw for particles aligned to normals
    // MPropertySortPriority = 750
    // MPropertySuppressExpr = m_nOrientationType != PARTICLE_ORIENTATION_ALIGN_TO_PARTICLE_NORMAL && m_nOrientationType != PARTICLE_ORIENTATION_SCREENALIGN_TO_PARTICLE_NORMAL
    bool m_bUseYawWithNormalAligned;
    // MPropertyStartGroup = Fading and culling
    // MPropertyFriendlyName = minimum visual screen size
    // MPropertySortPriority = 1000
    CParticleCollectionRendererFloatInput m_flMinSize;
    // MPropertyFriendlyName = maximum visual screen size
    // MPropertySortPriority = 1000
    CParticleCollectionRendererFloatInput m_flMaxSize;
    // MPropertyFriendlyName = Factor to map size adjustment to alpha
    // MPropertySortPriority = 1000
    CParticleCollectionRendererFloatInput m_flAlphaAdjustWithSizeAdjust;
    // MPropertyFriendlyName = screen size to start fading
    // MPropertySortPriority = 1000
    CParticleCollectionRendererFloatInput m_flStartFadeSize;
    // MPropertyFriendlyName = screen size to fade away
    // MPropertySortPriority = 1000
    CParticleCollectionRendererFloatInput m_flEndFadeSize;
    // MPropertyFriendlyName = start fade dot product of normal vs view
    // MPropertySortPriority = 1000
    float32 m_flStartFadeDot;
    // MPropertyFriendlyName = end fade dot product of normal vs view
    // MPropertySortPriority = 1000
    float32 m_flEndFadeDot;
    // MPropertyStartGroup = Distance to alpha coding
    // MPropertyFriendlyName = distance alpha
    // MPropertySortPriority = 0
    bool m_bDistanceAlpha;
    // MPropertyFriendlyName = use soft edges for distance alpha
    // MPropertySortPriority = 0
    // MPropertySuppressExpr = !m_bDistanceAlpha
    bool m_bSoftEdges;
    // MPropertyFriendlyName = start value for soft edges for distance alpha
    // MPropertySortPriority = 0
    // MPropertySuppressExpr = !m_bDistanceAlpha
    float32 m_flEdgeSoftnessStart;
    // MPropertyFriendlyName = end value for soft edges for distance alpha
    // MPropertySortPriority = 0
    // MPropertySuppressExpr = !m_bDistanceAlpha
    float32 m_flEdgeSoftnessEnd;
    // MPropertyStartGroup = Outlining
    // MPropertyFriendlyName = enable particle outlining
    // MPropertySortPriority = 0
    bool m_bOutline;
    // MPropertyFriendlyName = outline color
    // MPropertySortPriority = 0
    // MPropertySuppressExpr = !m_bOutline
    Color m_OutlineColor;
    // MPropertyFriendlyName = outline alpha
    // MPropertyAttributeRange = 0 255
    // MPropertySortPriority = 0
    // MPropertySuppressExpr = !m_bOutline
    int32 m_nOutlineAlpha;
    // MPropertyFriendlyName = outline start 0
    // MPropertySortPriority = 0
    // MPropertySuppressExpr = !m_bOutline
    float32 m_flOutlineStart0;
    // MPropertyFriendlyName = outline start 1
    // MPropertySortPriority = 0
    // MPropertySuppressExpr = !m_bOutline
    float32 m_flOutlineStart1;
    // MPropertyFriendlyName = outline end 0
    // MPropertySortPriority = 0
    // MPropertySuppressExpr = !m_bOutline
    float32 m_flOutlineEnd0;
    // MPropertyFriendlyName = outline end 1
    // MPropertySortPriority = 0
    // MPropertySuppressExpr = !m_bOutline
    float32 m_flOutlineEnd1;
    // MPropertyStartGroup = Lighting and Shadows
    // MPropertyFriendlyName = lighting mode
    // MPropertySortPriority = 400
    // MPropertySuppressExpr = mod != hlx
    ParticleLightingQuality_t m_nLightingMode;
    // MPropertyFriendlyName = lighting override
    // MPropertySortPriority = 400
    // MPropertySuppressExpr = m_nLightingMode != PARTICLE_LIGHTING_OVERRIDE_POSITION && m_nLightingMode != PARTICLE_LIGHTING_OVERRIDE_COLOR && m_nLightingMode != PARTICLE_LIGHTING_ADD_EXTRA_LIGHT
    CParticleCollectionRendererVecInput m_vecLightingOverride;
    // MPropertyFriendlyName = vertex lighting tessellation (0-5)
    // MPropertyAttributeRange = 0 5
    // MPropertySortPriority = 400
    // MPropertySuppressExpr = mod != hlx || m_nLightingMode != PARTICLE_LIGHTING_PER_VERTEX
    CParticleCollectionRendererFloatInput m_flLightingTessellation;
    // MPropertyFriendlyName = lighting directionality
    // MPropertySortPriority = 400
    // MPropertySuppressExpr = mod != hlx
    CParticleCollectionRendererFloatInput m_flLightingDirectionality;
    // MPropertyFriendlyName = Particle Shadows
    // MPropertySortPriority = 400
    // MPropertySuppressExpr = mod != csgo
    bool m_bParticleShadows;
    // MPropertyFriendlyName = Shadow Density
    // MPropertySortPriority = 400
    // MPropertySuppressExpr = !m_bParticleShadows
    float32 m_flShadowDensity;
    // MPropertyStartGroup = Replication
    // MPropertyFriendlyName = Replication settings
    CReplicationParameters m_replicationParameters;
private:
    uint8 pad_5240[8];
};

KV3 Class Defaults

{
    _class = "C_OP_RenderSprites"
    m_flOpStrength = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_nOpEndCapState = "PARTICLE_ENDCAP_ALWAYS_ON"
    m_nToolsState = "PARTICLE_TOOLS_STATE_ALWAYS_ON"
    m_flOpStartFadeInTime = 0.0
    m_flOpEndFadeInTime = 0.0
    m_flOpStartFadeOutTime = 0.0
    m_flOpEndFadeOutTime = 0.0
    m_flOpFadeOscillatePeriod = 0.0
    m_bNormalizeToStopTime = false
    m_flOpTimeOffsetMin = 0.0
    m_flOpTimeOffsetMax = 0.0
    m_nOpTimeOffsetSeed = 0
    m_nOpTimeScaleSeed = 0
    m_flOpTimeScaleMin = 1.0
    m_flOpTimeScaleMax = 1.0
    m_bDisableOperator = false
    m_Notes = ""
    VisibilityInputs = 
    {
        m_flCameraBias = 0.0
        m_nCPin = -1
        m_flProxyRadius = 1.0
        m_flInputMin = 0.0
        m_flInputMax = 1.0
        m_flInputPixelVisFade = 0.25
        m_flNoPixelVisibilityFallback = 1.0
        m_flDistanceInputMin = 0.0
        m_flDistanceInputMax = 0.0
        m_flDotInputMin = 0.0
        m_flDotInputMax = 0.0
        m_bDotCPAngles = true
        m_bDotCameraAngles = false
        m_flAlphaScaleMin = 0.0
        m_flAlphaScaleMax = 1.0
        m_flRadiusScaleMin = 1.0
        m_flRadiusScaleMax = 1.0
        m_flRadiusScaleFOVBase = 0.0
        m_bRightEye = false
    }
    m_bCannotBeRefracted = true
    m_bSkipRenderingOnMobile = false
    m_flRadiusScale = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flAlphaScale = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flRollScale = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_nAlpha2Field = 16
    m_vecColorScale = 
    {
        m_nType = "PVEC_TYPE_LITERAL_COLOR"
        m_vLiteralValue = [ 0.0, 0.0, 0.0 ]
        m_LiteralColor = [ 255, 255, 255 ]
        m_NamedValue = ""
        m_bFollowNamedValue = false
        m_nVectorAttribute = 6
        m_vVectorAttributeScale = [ 1.0, 1.0, 1.0 ]
        m_nControlPoint = 0
        m_nDeltaControlPoint = 0
        m_vCPValueScale = [ 1.0, 1.0, 1.0 ]
        m_vCPRelativePosition = [ 0.0, 0.0, 0.0 ]
        m_vCPRelativeDir = [ 1.0, 0.0, 0.0 ]
        m_FloatComponentX = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatComponentY = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatComponentZ = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatInterp = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_flInterpInput0 = 0.0
        m_flInterpInput1 = 1.0
        m_vInterpOutput0 = [ 0.0, 0.0, 0.0 ]
        m_vInterpOutput1 = [ 1.0, 1.0, 1.0 ]
        m_Gradient = 
        {
            m_Stops = [  ]
        }
        m_vRandomMin = [ 0.0, 0.0, 0.0 ]
        m_vRandomMax = [ 0.0, 0.0, 0.0 ]
    }
    m_nColorBlendType = "PARTICLE_COLOR_BLEND_MULTIPLY"
    m_nShaderType = "SPRITECARD_SHADER_BASE"
    m_strShaderOverride = ""
    m_flCenterXOffset = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flCenterYOffset = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flBumpStrength = 1.0
    m_nCropTextureOverride = "PARTICLE_SEQUENCE_CROP_OVERRIDE_DEFAULT"
    m_vecTexturesInput = [  ]
    m_flAnimationRate = 0.1
    m_nAnimationType = "ANIMATION_TYPE_FIXED_RATE"
    m_bAnimateInFPS = false
    m_flMotionVectorScaleU = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flMotionVectorScaleV = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flSelfIllumAmount = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flDiffuseAmount = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flDiffuseClamp = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = -1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_nLightingControlPoint = -1
    m_nOutputBlendMode = "PARTICLE_OUTPUT_BLEND_MODE_ALPHA"
    m_bGammaCorrectVertexColors = true
    m_bSaturateColorPreAlphaBlend = true
    m_flAddSelfAmount = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flDesaturation = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flOverbrightFactor = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_nHSVShiftControlPoint = -1
    m_nFogType = "PARTICLE_FOG_GAME_DEFAULT"
    m_flFogAmount = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_bTintByFOW = false
    m_bTintByGlobalLight = false
    m_nPerParticleAlphaReference = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
    m_nPerParticleAlphaRefWindow = "SPRITECARD_TEXTURE_PP_SCALE_NONE"
    m_nAlphaReferenceType = "PARTICLE_ALPHA_REFERENCE_ALPHA_ALPHA"
    m_flAlphaReferenceSoftness = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flSourceAlphaValueToMapToZero = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flSourceAlphaValueToMapToOne = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_bRefract = false
    m_bRefractSolid = false
    m_bRefract2Passes = false
    m_flRefractAmount = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_nRefractBlurRadius = 0
    m_nRefractBlurType = "BLURFILTER_GAUSSIAN"
    m_bOnlyRenderInEffectsBloomPass = false
    m_bOnlyRenderInEffectsWaterPass = false
    m_bUseMixedResolutionRendering = false
    m_bOnlyRenderInEffecsGameOverlay = false
    m_stencilTestID = ""
    m_bStencilTestExclude = false
    m_stencilWriteID = ""
    m_bWriteStencilOnDepthPass = true
    m_bWriteStencilOnDepthFail = false
    m_bReverseZBuffering = false
    m_bDisableZBuffering = false
    m_nFeatheringMode = "PARTICLE_DEPTH_FEATHERING_OFF"
    m_flFeatheringMinDist = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flFeatheringMaxDist = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 15.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flFeatheringFilter = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flFeatheringDepthMapFilter = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flDepthBias = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_nSortMethod = "PARTICLE_SORTING_NEAREST"
    m_bBlendFramesSeq0 = true
    m_bMaxLuminanceBlendingSequence0 = false
    m_nSequenceOverride = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = -1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_bSequenceNumbersAreRawSequenceIndices = false
    m_nOrientationType = "PARTICLE_ORIENTATION_SCREEN_ALIGNED"
    m_nOrientationControlPoint = -1
    m_bUseYawWithNormalAligned = false
    m_flMinSize = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flMaxSize = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 5000.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flAlphaAdjustWithSizeAdjust = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flStartFadeSize = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 100000000.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flEndFadeSize = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 200000000.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flStartFadeDot = 1.0
    m_flEndFadeDot = 2.0
    m_bDistanceAlpha = false
    m_bSoftEdges = false
    m_flEdgeSoftnessStart = 0.6
    m_flEdgeSoftnessEnd = 0.5
    m_bOutline = false
    m_OutlineColor = [ 255, 255, 255 ]
    m_nOutlineAlpha = 255
    m_flOutlineStart0 = 0.5
    m_flOutlineStart1 = 0.6
    m_flOutlineEnd0 = 0.7
    m_flOutlineEnd1 = 0.8
    m_nLightingMode = "PARTICLE_LIGHTING_PER_PARTICLE"
    m_vecLightingOverride = 
    {
        m_nType = "PVEC_TYPE_LITERAL_COLOR"
        m_vLiteralValue = [ 0.0, 0.0, 0.0 ]
        m_LiteralColor = [ 255, 255, 255 ]
        m_NamedValue = ""
        m_bFollowNamedValue = false
        m_nVectorAttribute = 6
        m_vVectorAttributeScale = [ 1.0, 1.0, 1.0 ]
        m_nControlPoint = 0
        m_nDeltaControlPoint = 0
        m_vCPValueScale = [ 1.0, 1.0, 1.0 ]
        m_vCPRelativePosition = [ 0.0, 0.0, 0.0 ]
        m_vCPRelativeDir = [ 1.0, 0.0, 0.0 ]
        m_FloatComponentX = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatComponentY = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatComponentZ = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatInterp = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_flInterpInput0 = 0.0
        m_flInterpInput1 = 1.0
        m_vInterpOutput0 = [ 0.0, 0.0, 0.0 ]
        m_vInterpOutput1 = [ 1.0, 1.0, 1.0 ]
        m_Gradient = 
        {
            m_Stops = [  ]
        }
        m_vRandomMin = [ 0.0, 0.0, 0.0 ]
        m_vRandomMax = [ 0.0, 0.0, 0.0 ]
    }
    m_flLightingTessellation = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flLightingDirectionality = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 0.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_bParticleShadows = false
    m_flShadowDensity = 1.0
    m_replicationParameters = 
    {
        m_nReplicationMode = "PARTICLE_REPLICATIONMODE_NONE"
        m_bScaleChildParticleRadii = true
        m_flMinRandomRadiusScale = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 1.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_flMaxRandomRadiusScale = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 1.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_vMinRandomDisplacement = 
        {
            m_nType = "PVEC_TYPE_LITERAL"
            m_vLiteralValue = [ 0.0, 0.0, 0.0 ]
            m_LiteralColor = [ 0, 0, 0 ]
            m_NamedValue = ""
            m_bFollowNamedValue = false
            m_nVectorAttribute = 6
            m_vVectorAttributeScale = [ 1.0, 1.0, 1.0 ]
            m_nControlPoint = 0
            m_nDeltaControlPoint = 0
            m_vCPValueScale = [ 1.0, 1.0, 1.0 ]
            m_vCPRelativePosition = [ 0.0, 0.0, 0.0 ]
            m_vCPRelativeDir = [ 1.0, 0.0, 0.0 ]
            m_FloatComponentX = 
            {
                m_nType = "PF_TYPE_LITERAL"
                m_nMapType = "PF_MAP_TYPE_DIRECT"
                m_flLiteralValue = 0.0
                m_NamedValue = ""
                m_nControlPoint = 0
                m_nScalarAttribute = 3
                m_nVectorAttribute = 6
                m_nVectorComponent = 0
                m_bReverseOrder = false
                m_flRandomMin = 0.0
                m_flRandomMax = 1.0
                m_bHasRandomSignFlip = false
                m_nRandomSeed = -1
                m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
                m_strSnapshotSubset = ""
                m_flLOD0 = 0.0
                m_flLOD1 = 0.0
                m_flLOD2 = 0.0
                m_flLOD3 = 0.0
                m_nNoiseInputVectorAttribute = 0
                m_flNoiseOutputMin = 0.0
                m_flNoiseOutputMax = 1.0
                m_flNoiseScale = 0.1
                m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
                m_flNoiseOffset = 0.0
                m_nNoiseOctaves = 1
                m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
                m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
                m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
                m_flNoiseTurbulenceScale = 1.0
                m_flNoiseTurbulenceMix = 0.5
                m_flNoiseImgPreviewScale = 1.0
                m_bNoiseImgPreviewLive = true
                m_flNoCameraFallback = 0.0
                m_bUseBoundsCenter = false
                m_nInputMode = "PF_INPUT_MODE_CLAMPED"
                m_flMultFactor = 1.0
                m_flInput0 = 0.0
                m_flInput1 = 1.0
                m_flOutput0 = 0.0
                m_flOutput1 = 1.0
                m_flNotchedRangeMin = 0.0
                m_flNotchedRangeMax = 1.0
                m_flNotchedOutputOutside = 0.0
                m_flNotchedOutputInside = 1.0
                m_nRoundType = "PF_ROUND_TYPE_NEAREST"
                m_nBiasType = "PF_BIAS_TYPE_STANDARD"
                m_flBiasParameter = 0.0
                m_Curve = 
                {
                    m_spline = [  ]
                    m_tangents = [  ]
                    m_vDomainMins = [ 0.0, 0.0 ]
                    m_vDomainMaxs = [ 0.0, 0.0 ]
                }
            }
            m_FloatComponentY = 
            {
                m_nType = "PF_TYPE_LITERAL"
                m_nMapType = "PF_MAP_TYPE_DIRECT"
                m_flLiteralValue = 0.0
                m_NamedValue = ""
                m_nControlPoint = 0
                m_nScalarAttribute = 3
                m_nVectorAttribute = 6
                m_nVectorComponent = 0
                m_bReverseOrder = false
                m_flRandomMin = 0.0
                m_flRandomMax = 1.0
                m_bHasRandomSignFlip = false
                m_nRandomSeed = -1
                m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
                m_strSnapshotSubset = ""
                m_flLOD0 = 0.0
                m_flLOD1 = 0.0
                m_flLOD2 = 0.0
                m_flLOD3 = 0.0
                m_nNoiseInputVectorAttribute = 0
                m_flNoiseOutputMin = 0.0
                m_flNoiseOutputMax = 1.0
                m_flNoiseScale = 0.1
                m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
                m_flNoiseOffset = 0.0
                m_nNoiseOctaves = 1
                m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
                m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
                m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
                m_flNoiseTurbulenceScale = 1.0
                m_flNoiseTurbulenceMix = 0.5
                m_flNoiseImgPreviewScale = 1.0
                m_bNoiseImgPreviewLive = true
                m_flNoCameraFallback = 0.0
                m_bUseBoundsCenter = false
                m_nInputMode = "PF_INPUT_MODE_CLAMPED"
                m_flMultFactor = 1.0
                m_flInput0 = 0.0
                m_flInput1 = 1.0
                m_flOutput0 = 0.0
                m_flOutput1 = 1.0
                m_flNotchedRangeMin = 0.0
                m_flNotchedRangeMax = 1.0
                m_flNotchedOutputOutside = 0.0
                m_flNotchedOutputInside = 1.0
                m_nRoundType = "PF_ROUND_TYPE_NEAREST"
                m_nBiasType = "PF_BIAS_TYPE_STANDARD"
                m_flBiasParameter = 0.0
                m_Curve = 
                {
                    m_spline = [  ]
                    m_tangents = [  ]
                    m_vDomainMins = [ 0.0, 0.0 ]
                    m_vDomainMaxs = [ 0.0, 0.0 ]
                }
            }
            m_FloatComponentZ = 
            {
                m_nType = "PF_TYPE_LITERAL"
                m_nMapType = "PF_MAP_TYPE_DIRECT"
                m_flLiteralValue = 0.0
                m_NamedValue = ""
                m_nControlPoint = 0
                m_nScalarAttribute = 3
                m_nVectorAttribute = 6
                m_nVectorComponent = 0
                m_bReverseOrder = false
                m_flRandomMin = 0.0
                m_flRandomMax = 1.0
                m_bHasRandomSignFlip = false
                m_nRandomSeed = -1
                m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
                m_strSnapshotSubset = ""
                m_flLOD0 = 0.0
                m_flLOD1 = 0.0
                m_flLOD2 = 0.0
                m_flLOD3 = 0.0
                m_nNoiseInputVectorAttribute = 0
                m_flNoiseOutputMin = 0.0
                m_flNoiseOutputMax = 1.0
                m_flNoiseScale = 0.1
                m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
                m_flNoiseOffset = 0.0
                m_nNoiseOctaves = 1
                m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
                m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
                m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
                m_flNoiseTurbulenceScale = 1.0
                m_flNoiseTurbulenceMix = 0.5
                m_flNoiseImgPreviewScale = 1.0
                m_bNoiseImgPreviewLive = true
                m_flNoCameraFallback = 0.0
                m_bUseBoundsCenter = false
                m_nInputMode = "PF_INPUT_MODE_CLAMPED"
                m_flMultFactor = 1.0
                m_flInput0 = 0.0
                m_flInput1 = 1.0
                m_flOutput0 = 0.0
                m_flOutput1 = 1.0
                m_flNotchedRangeMin = 0.0
                m_flNotchedRangeMax = 1.0
                m_flNotchedOutputOutside = 0.0
                m_flNotchedOutputInside = 1.0
                m_nRoundType = "PF_ROUND_TYPE_NEAREST"
                m_nBiasType = "PF_BIAS_TYPE_STANDARD"
                m_flBiasParameter = 0.0
                m_Curve = 
                {
                    m_spline = [  ]
                    m_tangents = [  ]
                    m_vDomainMins = [ 0.0, 0.0 ]
                    m_vDomainMaxs = [ 0.0, 0.0 ]
                }
            }
            m_FloatInterp = 
            {
                m_nType = "PF_TYPE_LITERAL"
                m_nMapType = "PF_MAP_TYPE_DIRECT"
                m_flLiteralValue = 0.0
                m_NamedValue = ""
                m_nControlPoint = 0
                m_nScalarAttribute = 3
                m_nVectorAttribute = 6
                m_nVectorComponent = 0
                m_bReverseOrder = false
                m_flRandomMin = 0.0
                m_flRandomMax = 1.0
                m_bHasRandomSignFlip = false
                m_nRandomSeed = -1
                m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
                m_strSnapshotSubset = ""
                m_flLOD0 = 0.0
                m_flLOD1 = 0.0
                m_flLOD2 = 0.0
                m_flLOD3 = 0.0
                m_nNoiseInputVectorAttribute = 0
                m_flNoiseOutputMin = 0.0
                m_flNoiseOutputMax = 1.0
                m_flNoiseScale = 0.1
                m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
                m_flNoiseOffset = 0.0
                m_nNoiseOctaves = 1
                m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
                m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
                m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
                m_flNoiseTurbulenceScale = 1.0
                m_flNoiseTurbulenceMix = 0.5
                m_flNoiseImgPreviewScale = 1.0
                m_bNoiseImgPreviewLive = true
                m_flNoCameraFallback = 0.0
                m_bUseBoundsCenter = false
                m_nInputMode = "PF_INPUT_MODE_CLAMPED"
                m_flMultFactor = 1.0
                m_flInput0 = 0.0
                m_flInput1 = 1.0
                m_flOutput0 = 0.0
                m_flOutput1 = 1.0
                m_flNotchedRangeMin = 0.0
                m_flNotchedRangeMax = 1.0
                m_flNotchedOutputOutside = 0.0
                m_flNotchedOutputInside = 1.0
                m_nRoundType = "PF_ROUND_TYPE_NEAREST"
                m_nBiasType = "PF_BIAS_TYPE_STANDARD"
                m_flBiasParameter = 0.0
                m_Curve = 
                {
                    m_spline = [  ]
                    m_tangents = [  ]
                    m_vDomainMins = [ 0.0, 0.0 ]
                    m_vDomainMaxs = [ 0.0, 0.0 ]
                }
            }
            m_flInterpInput0 = 0.0
            m_flInterpInput1 = 1.0
            m_vInterpOutput0 = [ 0.0, 0.0, 0.0 ]
            m_vInterpOutput1 = [ 1.0, 1.0, 1.0 ]
            m_Gradient = 
            {
                m_Stops = [  ]
            }
            m_vRandomMin = [ 0.0, 0.0, 0.0 ]
            m_vRandomMax = [ 0.0, 0.0, 0.0 ]
        }
        m_vMaxRandomDisplacement = 
        {
            m_nType = "PVEC_TYPE_LITERAL"
            m_vLiteralValue = [ 0.0, 0.0, 0.0 ]
            m_LiteralColor = [ 0, 0, 0 ]
            m_NamedValue = ""
            m_bFollowNamedValue = false
            m_nVectorAttribute = 6
            m_vVectorAttributeScale = [ 1.0, 1.0, 1.0 ]
            m_nControlPoint = 0
            m_nDeltaControlPoint = 0
            m_vCPValueScale = [ 1.0, 1.0, 1.0 ]
            m_vCPRelativePosition = [ 0.0, 0.0, 0.0 ]
            m_vCPRelativeDir = [ 1.0, 0.0, 0.0 ]
            m_FloatComponentX = 
            {
                m_nType = "PF_TYPE_LITERAL"
                m_nMapType = "PF_MAP_TYPE_DIRECT"
                m_flLiteralValue = 0.0
                m_NamedValue = ""
                m_nControlPoint = 0
                m_nScalarAttribute = 3
                m_nVectorAttribute = 6
                m_nVectorComponent = 0
                m_bReverseOrder = false
                m_flRandomMin = 0.0
                m_flRandomMax = 1.0
                m_bHasRandomSignFlip = false
                m_nRandomSeed = -1
                m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
                m_strSnapshotSubset = ""
                m_flLOD0 = 0.0
                m_flLOD1 = 0.0
                m_flLOD2 = 0.0
                m_flLOD3 = 0.0
                m_nNoiseInputVectorAttribute = 0
                m_flNoiseOutputMin = 0.0
                m_flNoiseOutputMax = 1.0
                m_flNoiseScale = 0.1
                m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
                m_flNoiseOffset = 0.0
                m_nNoiseOctaves = 1
                m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
                m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
                m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
                m_flNoiseTurbulenceScale = 1.0
                m_flNoiseTurbulenceMix = 0.5
                m_flNoiseImgPreviewScale = 1.0
                m_bNoiseImgPreviewLive = true
                m_flNoCameraFallback = 0.0
                m_bUseBoundsCenter = false
                m_nInputMode = "PF_INPUT_MODE_CLAMPED"
                m_flMultFactor = 1.0
                m_flInput0 = 0.0
                m_flInput1 = 1.0
                m_flOutput0 = 0.0
                m_flOutput1 = 1.0
                m_flNotchedRangeMin = 0.0
                m_flNotchedRangeMax = 1.0
                m_flNotchedOutputOutside = 0.0
                m_flNotchedOutputInside = 1.0
                m_nRoundType = "PF_ROUND_TYPE_NEAREST"
                m_nBiasType = "PF_BIAS_TYPE_STANDARD"
                m_flBiasParameter = 0.0
                m_Curve = 
                {
                    m_spline = [  ]
                    m_tangents = [  ]
                    m_vDomainMins = [ 0.0, 0.0 ]
                    m_vDomainMaxs = [ 0.0, 0.0 ]
                }
            }
            m_FloatComponentY = 
            {
                m_nType = "PF_TYPE_LITERAL"
                m_nMapType = "PF_MAP_TYPE_DIRECT"
                m_flLiteralValue = 0.0
                m_NamedValue = ""
                m_nControlPoint = 0
                m_nScalarAttribute = 3
                m_nVectorAttribute = 6
                m_nVectorComponent = 0
                m_bReverseOrder = false
                m_flRandomMin = 0.0
                m_flRandomMax = 1.0
                m_bHasRandomSignFlip = false
                m_nRandomSeed = -1
                m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
                m_strSnapshotSubset = ""
                m_flLOD0 = 0.0
                m_flLOD1 = 0.0
                m_flLOD2 = 0.0
                m_flLOD3 = 0.0
                m_nNoiseInputVectorAttribute = 0
                m_flNoiseOutputMin = 0.0
                m_flNoiseOutputMax = 1.0
                m_flNoiseScale = 0.1
                m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
                m_flNoiseOffset = 0.0
                m_nNoiseOctaves = 1
                m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
                m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
                m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
                m_flNoiseTurbulenceScale = 1.0
                m_flNoiseTurbulenceMix = 0.5
                m_flNoiseImgPreviewScale = 1.0
                m_bNoiseImgPreviewLive = true
                m_flNoCameraFallback = 0.0
                m_bUseBoundsCenter = false
                m_nInputMode = "PF_INPUT_MODE_CLAMPED"
                m_flMultFactor = 1.0
                m_flInput0 = 0.0
                m_flInput1 = 1.0
                m_flOutput0 = 0.0
                m_flOutput1 = 1.0
                m_flNotchedRangeMin = 0.0
                m_flNotchedRangeMax = 1.0
                m_flNotchedOutputOutside = 0.0
                m_flNotchedOutputInside = 1.0
                m_nRoundType = "PF_ROUND_TYPE_NEAREST"
                m_nBiasType = "PF_BIAS_TYPE_STANDARD"
                m_flBiasParameter = 0.0
                m_Curve = 
                {
                    m_spline = [  ]
                    m_tangents = [  ]
                    m_vDomainMins = [ 0.0, 0.0 ]
                    m_vDomainMaxs = [ 0.0, 0.0 ]
                }
            }
            m_FloatComponentZ = 
            {
                m_nType = "PF_TYPE_LITERAL"
                m_nMapType = "PF_MAP_TYPE_DIRECT"
                m_flLiteralValue = 0.0
                m_NamedValue = ""
                m_nControlPoint = 0
                m_nScalarAttribute = 3
                m_nVectorAttribute = 6
                m_nVectorComponent = 0
                m_bReverseOrder = false
                m_flRandomMin = 0.0
                m_flRandomMax = 1.0
                m_bHasRandomSignFlip = false
                m_nRandomSeed = -1
                m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
                m_strSnapshotSubset = ""
                m_flLOD0 = 0.0
                m_flLOD1 = 0.0
                m_flLOD2 = 0.0
                m_flLOD3 = 0.0
                m_nNoiseInputVectorAttribute = 0
                m_flNoiseOutputMin = 0.0
                m_flNoiseOutputMax = 1.0
                m_flNoiseScale = 0.1
                m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
                m_flNoiseOffset = 0.0
                m_nNoiseOctaves = 1
                m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
                m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
                m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
                m_flNoiseTurbulenceScale = 1.0
                m_flNoiseTurbulenceMix = 0.5
                m_flNoiseImgPreviewScale = 1.0
                m_bNoiseImgPreviewLive = true
                m_flNoCameraFallback = 0.0
                m_bUseBoundsCenter = false
                m_nInputMode = "PF_INPUT_MODE_CLAMPED"
                m_flMultFactor = 1.0
                m_flInput0 = 0.0
                m_flInput1 = 1.0
                m_flOutput0 = 0.0
                m_flOutput1 = 1.0
                m_flNotchedRangeMin = 0.0
                m_flNotchedRangeMax = 1.0
                m_flNotchedOutputOutside = 0.0
                m_flNotchedOutputInside = 1.0
                m_nRoundType = "PF_ROUND_TYPE_NEAREST"
                m_nBiasType = "PF_BIAS_TYPE_STANDARD"
                m_flBiasParameter = 0.0
                m_Curve = 
                {
                    m_spline = [  ]
                    m_tangents = [  ]
                    m_vDomainMins = [ 0.0, 0.0 ]
                    m_vDomainMaxs = [ 0.0, 0.0 ]
                }
            }
            m_FloatInterp = 
            {
                m_nType = "PF_TYPE_LITERAL"
                m_nMapType = "PF_MAP_TYPE_DIRECT"
                m_flLiteralValue = 0.0
                m_NamedValue = ""
                m_nControlPoint = 0
                m_nScalarAttribute = 3
                m_nVectorAttribute = 6
                m_nVectorComponent = 0
                m_bReverseOrder = false
                m_flRandomMin = 0.0
                m_flRandomMax = 1.0
                m_bHasRandomSignFlip = false
                m_nRandomSeed = -1
                m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
                m_strSnapshotSubset = ""
                m_flLOD0 = 0.0
                m_flLOD1 = 0.0
                m_flLOD2 = 0.0
                m_flLOD3 = 0.0
                m_nNoiseInputVectorAttribute = 0
                m_flNoiseOutputMin = 0.0
                m_flNoiseOutputMax = 1.0
                m_flNoiseScale = 0.1
                m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
                m_flNoiseOffset = 0.0
                m_nNoiseOctaves = 1
                m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
                m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
                m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
                m_flNoiseTurbulenceScale = 1.0
                m_flNoiseTurbulenceMix = 0.5
                m_flNoiseImgPreviewScale = 1.0
                m_bNoiseImgPreviewLive = true
                m_flNoCameraFallback = 0.0
                m_bUseBoundsCenter = false
                m_nInputMode = "PF_INPUT_MODE_CLAMPED"
                m_flMultFactor = 1.0
                m_flInput0 = 0.0
                m_flInput1 = 1.0
                m_flOutput0 = 0.0
                m_flOutput1 = 1.0
                m_flNotchedRangeMin = 0.0
                m_flNotchedRangeMax = 1.0
                m_flNotchedOutputOutside = 0.0
                m_flNotchedOutputInside = 1.0
                m_nRoundType = "PF_ROUND_TYPE_NEAREST"
                m_nBiasType = "PF_BIAS_TYPE_STANDARD"
                m_flBiasParameter = 0.0
                m_Curve = 
                {
                    m_spline = [  ]
                    m_tangents = [  ]
                    m_vDomainMins = [ 0.0, 0.0 ]
                    m_vDomainMaxs = [ 0.0, 0.0 ]
                }
            }
            m_flInterpInput0 = 0.0
            m_flInterpInput1 = 1.0
            m_vInterpOutput0 = [ 0.0, 0.0, 0.0 ]
            m_vInterpOutput1 = [ 1.0, 1.0, 1.0 ]
            m_Gradient = 
            {
                m_Stops = [  ]
            }
            m_vRandomMin = [ 0.0, 0.0, 0.0 ]
            m_vRandomMax = [ 0.0, 0.0, 0.0 ]
        }
        m_flModellingScale = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 10.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
    }
}