class CReplicationParameters
{
public:
    // MPropertyFriendlyName = Replication mode
    ParticleReplicationMode_t m_nReplicationMode;
    // MPropertyFriendlyName = Scale child particle radius based on parent radius
    bool m_bScaleChildParticleRadii;
    // MPropertyFriendlyName = Minimum random scale for radius
    CParticleCollectionFloatInput m_flMinRandomRadiusScale;
    // MPropertyFriendlyName = Maximum random scale for radius
    CParticleCollectionFloatInput m_flMaxRandomRadiusScale;
    // MPropertyFriendlyName = min random displacement for child particles
    CParticleCollectionVecInput m_vMinRandomDisplacement;
    // MPropertyFriendlyName = max random displacement for child particles
    CParticleCollectionVecInput m_vMaxRandomDisplacement;
    // MPropertyFriendlyName = Modelling scale
    CParticleCollectionFloatInput m_flModellingScale;
};

KV3 Class Defaults

{
    m_nReplicationMode = "PARTICLE_REPLICATIONMODE_NONE"
    m_bScaleChildParticleRadii = true
    m_flMinRandomRadiusScale = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_flMaxRandomRadiusScale = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 1.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
    m_vMinRandomDisplacement = 
    {
        m_nType = "PVEC_TYPE_LITERAL"
        m_vLiteralValue = [ 0.0, 0.0, 0.0 ]
        m_LiteralColor = [ 0, 0, 0 ]
        m_NamedValue = ""
        m_bFollowNamedValue = false
        m_nVectorAttribute = 6
        m_vVectorAttributeScale = [ 1.0, 1.0, 1.0 ]
        m_nControlPoint = 0
        m_nDeltaControlPoint = 0
        m_vCPValueScale = [ 1.0, 1.0, 1.0 ]
        m_vCPRelativePosition = [ 0.0, 0.0, 0.0 ]
        m_vCPRelativeDir = [ 1.0, 0.0, 0.0 ]
        m_FloatComponentX = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatComponentY = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatComponentZ = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatInterp = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_flInterpInput0 = 0.0
        m_flInterpInput1 = 1.0
        m_vInterpOutput0 = [ 0.0, 0.0, 0.0 ]
        m_vInterpOutput1 = [ 1.0, 1.0, 1.0 ]
        m_Gradient = 
        {
            m_Stops = [  ]
        }
        m_vRandomMin = [ 0.0, 0.0, 0.0 ]
        m_vRandomMax = [ 0.0, 0.0, 0.0 ]
    }
    m_vMaxRandomDisplacement = 
    {
        m_nType = "PVEC_TYPE_LITERAL"
        m_vLiteralValue = [ 0.0, 0.0, 0.0 ]
        m_LiteralColor = [ 0, 0, 0 ]
        m_NamedValue = ""
        m_bFollowNamedValue = false
        m_nVectorAttribute = 6
        m_vVectorAttributeScale = [ 1.0, 1.0, 1.0 ]
        m_nControlPoint = 0
        m_nDeltaControlPoint = 0
        m_vCPValueScale = [ 1.0, 1.0, 1.0 ]
        m_vCPRelativePosition = [ 0.0, 0.0, 0.0 ]
        m_vCPRelativeDir = [ 1.0, 0.0, 0.0 ]
        m_FloatComponentX = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatComponentY = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatComponentZ = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_FloatInterp = 
        {
            m_nType = "PF_TYPE_LITERAL"
            m_nMapType = "PF_MAP_TYPE_DIRECT"
            m_flLiteralValue = 0.0
            m_NamedValue = ""
            m_nControlPoint = 0
            m_nScalarAttribute = 3
            m_nVectorAttribute = 6
            m_nVectorComponent = 0
            m_bReverseOrder = false
            m_flRandomMin = 0.0
            m_flRandomMax = 1.0
            m_bHasRandomSignFlip = false
            m_nRandomSeed = -1
            m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
            m_strSnapshotSubset = ""
            m_flLOD0 = 0.0
            m_flLOD1 = 0.0
            m_flLOD2 = 0.0
            m_flLOD3 = 0.0
            m_nNoiseInputVectorAttribute = 0
            m_flNoiseOutputMin = 0.0
            m_flNoiseOutputMax = 1.0
            m_flNoiseScale = 0.1
            m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
            m_flNoiseOffset = 0.0
            m_nNoiseOctaves = 1
            m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
            m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
            m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
            m_flNoiseTurbulenceScale = 1.0
            m_flNoiseTurbulenceMix = 0.5
            m_flNoiseImgPreviewScale = 1.0
            m_bNoiseImgPreviewLive = true
            m_flNoCameraFallback = 0.0
            m_bUseBoundsCenter = false
            m_nInputMode = "PF_INPUT_MODE_CLAMPED"
            m_flMultFactor = 1.0
            m_flInput0 = 0.0
            m_flInput1 = 1.0
            m_flOutput0 = 0.0
            m_flOutput1 = 1.0
            m_flNotchedRangeMin = 0.0
            m_flNotchedRangeMax = 1.0
            m_flNotchedOutputOutside = 0.0
            m_flNotchedOutputInside = 1.0
            m_nRoundType = "PF_ROUND_TYPE_NEAREST"
            m_nBiasType = "PF_BIAS_TYPE_STANDARD"
            m_flBiasParameter = 0.0
            m_Curve = 
            {
                m_spline = [  ]
                m_tangents = [  ]
                m_vDomainMins = [ 0.0, 0.0 ]
                m_vDomainMaxs = [ 0.0, 0.0 ]
            }
        }
        m_flInterpInput0 = 0.0
        m_flInterpInput1 = 1.0
        m_vInterpOutput0 = [ 0.0, 0.0, 0.0 ]
        m_vInterpOutput1 = [ 1.0, 1.0, 1.0 ]
        m_Gradient = 
        {
            m_Stops = [  ]
        }
        m_vRandomMin = [ 0.0, 0.0, 0.0 ]
        m_vRandomMax = [ 0.0, 0.0, 0.0 ]
    }
    m_flModellingScale = 
    {
        m_nType = "PF_TYPE_LITERAL"
        m_nMapType = "PF_MAP_TYPE_DIRECT"
        m_flLiteralValue = 10.0
        m_NamedValue = ""
        m_nControlPoint = 0
        m_nScalarAttribute = 3
        m_nVectorAttribute = 6
        m_nVectorComponent = 0
        m_bReverseOrder = false
        m_flRandomMin = 0.0
        m_flRandomMax = 1.0
        m_bHasRandomSignFlip = false
        m_nRandomSeed = -1
        m_nRandomMode = "PF_RANDOM_MODE_CONSTANT"
        m_strSnapshotSubset = ""
        m_flLOD0 = 0.0
        m_flLOD1 = 0.0
        m_flLOD2 = 0.0
        m_flLOD3 = 0.0
        m_nNoiseInputVectorAttribute = 0
        m_flNoiseOutputMin = 0.0
        m_flNoiseOutputMax = 1.0
        m_flNoiseScale = 0.1
        m_vecNoiseOffsetRate = [ 0.0, 0.0, 0.0 ]
        m_flNoiseOffset = 0.0
        m_nNoiseOctaves = 1
        m_nNoiseTurbulence = "PF_NOISE_TURB_NONE"
        m_nNoiseType = "PF_NOISE_TYPE_PERLIN"
        m_nNoiseModifier = "PF_NOISE_MODIFIER_NONE"
        m_flNoiseTurbulenceScale = 1.0
        m_flNoiseTurbulenceMix = 0.5
        m_flNoiseImgPreviewScale = 1.0
        m_bNoiseImgPreviewLive = true
        m_flNoCameraFallback = 0.0
        m_bUseBoundsCenter = false
        m_nInputMode = "PF_INPUT_MODE_CLAMPED"
        m_flMultFactor = 1.0
        m_flInput0 = 0.0
        m_flInput1 = 1.0
        m_flOutput0 = 0.0
        m_flOutput1 = 1.0
        m_flNotchedRangeMin = 0.0
        m_flNotchedRangeMax = 1.0
        m_flNotchedOutputOutside = 0.0
        m_flNotchedOutputInside = 1.0
        m_nRoundType = "PF_ROUND_TYPE_NEAREST"
        m_nBiasType = "PF_BIAS_TYPE_STANDARD"
        m_flBiasParameter = 0.0
        m_Curve = 
        {
            m_spline = [  ]
            m_tangents = [  ]
            m_vDomainMins = [ 0.0, 0.0 ]
            m_vDomainMaxs = [ 0.0, 0.0 ]
        }
    }
}