enum class ParticleLightingQuality_t : int32
{
// MPropertyFriendlyName = Per-Particle Lighting
PARTICLE_LIGHTING_PER_PARTICLE = 0,
// MPropertyFriendlyName = Per-Vertex Lighting
PARTICLE_LIGHTING_PER_VERTEX = 1,
// MPropertyFriendlyName = Per-Pixel Lighting
PARTICLE_LIGHTING_PER_PIXEL = -1,
// MPropertyFriendlyName = Override Position
PARTICLE_LIGHTING_OVERRIDE_POSITION = 2,
// MPropertyFriendlyName = Override Color
PARTICLE_LIGHTING_OVERRIDE_COLOR = 3,
// MPropertyFriendlyName = Add Extra Lighting Color
PARTICLE_LIGHTING_ADD_EXTRA_LIGHT = 4,
};