enum class ParticleLightingQuality_t : int32
{
    // MPropertyFriendlyName = Per-Particle Lighting
    PARTICLE_LIGHTING_PER_PARTICLE = 0,
    // MPropertyFriendlyName = Per-Vertex Lighting
    PARTICLE_LIGHTING_PER_VERTEX = 1,
    // MPropertyFriendlyName = Per-Pixel Lighting
    PARTICLE_LIGHTING_PER_PIXEL = -1,
    // MPropertyFriendlyName = Override Position
    PARTICLE_LIGHTING_OVERRIDE_POSITION = 2,
    // MPropertyFriendlyName = Override Color
    PARTICLE_LIGHTING_OVERRIDE_COLOR = 3,
    // MPropertyFriendlyName = Add Extra Lighting Color
    PARTICLE_LIGHTING_ADD_EXTRA_LIGHT = 4,
};