enum class SpriteCardTextureType_t : uint32
{
// MPropertyFriendlyName = Diffuse Texture
SPRITECARD_TEXTURE_DIFFUSE = 0,
// MPropertyFriendlyName = Diffuse Infinite Zoom
SPRITECARD_TEXTURE_ZOOM = 1,
// MPropertyFriendlyName = 1D Luminance to Color Lookup
SPRITECARD_TEXTURE_1D_COLOR_LOOKUP = 2,
// MPropertyFriendlyName = UV Distortion
SPRITECARD_TEXTURE_UVDISTORTION = 3,
// MPropertyFriendlyName = UV Distortion Infinite Zoom
SPRITECARD_TEXTURE_UVDISTORTION_ZOOM = 4,
// MPropertyFriendlyName = Normal Map
SPRITECARD_TEXTURE_NORMALMAP = 5,
// MPropertyFriendlyName = Animation Smoothing Motion Vector
SPRITECARD_TEXTURE_ANIMMOTIONVEC = 6,
// MPropertyFriendlyName = Spherical Harmonics A
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_A = 7,
// MPropertyFriendlyName = Spherical Harmonics B
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_B = 8,
// MPropertyFriendlyName = Spherical Harmonics C
SPRITECARD_TEXTURE_SPHERICAL_HARMONICS_C = 9,
// MPropertyFriendlyName = Depth Filter Map
SPRITECARD_TEXTURE_DEPTH = 10,
// MPropertyFriendlyName = Illumination Gradient
SPRITECARD_TEXTURE_ILLUMINATION_GRADIENT = 11,
};