enum class SpriteCardTextureChannel_t : uint32
{
// MPropertyFriendlyName = RGB
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0,
// MPropertyFriendlyName = RGBA
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 1,
// MPropertyFriendlyName = Alpha
SPRITECARD_TEXTURE_CHANNEL_MIX_A = 2,
// MPropertyFriendlyName = RGB with Alpha Passthrough
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 3,
// MPropertyFriendlyName = RGB with Alpha Mask
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 4,
// MPropertyFriendlyName = RGB with RGB as Alpha Mask
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 5,
// MPropertyFriendlyName = RGBA with RGB as Alpha
SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 6,
// MPropertyFriendlyName = Alpha with RGB as Alpha
SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 7,
// MPropertyFriendlyName = RGB with RGB as Alpha Passthrough
SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 8,
// MPropertyFriendlyName = Red Channel
SPRITECARD_TEXTURE_CHANNEL_MIX_R = 9,
// MPropertyFriendlyName = Green Channel
SPRITECARD_TEXTURE_CHANNEL_MIX_G = 10,
// MPropertyFriendlyName = Blue Channel
SPRITECARD_TEXTURE_CHANNEL_MIX_B = 11,
// MPropertyFriendlyName = Red with Red as Alpha
SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 12,
// MPropertyFriendlyName = Green with Green as Alpha
SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 13,
// MPropertyFriendlyName = Blue with Blue as Alpha
SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 14,
};