enum class SpriteCardTextureChannel_t : uint32
{
    // MPropertyFriendlyName = RGB
    SPRITECARD_TEXTURE_CHANNEL_MIX_RGB = 0,
    // MPropertyFriendlyName = RGBA
    SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA = 1,
    // MPropertyFriendlyName = Alpha
    SPRITECARD_TEXTURE_CHANNEL_MIX_A = 2,
    // MPropertyFriendlyName = RGB with Alpha Passthrough
    SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A = 3,
    // MPropertyFriendlyName = RGB with Alpha Mask
    SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_ALPHAMASK = 4,
    // MPropertyFriendlyName = RGB with RGB as Alpha Mask
    SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_RGBMASK = 5,
    // MPropertyFriendlyName = RGBA with RGB as Alpha
    SPRITECARD_TEXTURE_CHANNEL_MIX_RGBA_RGBALPHA = 6,
    // MPropertyFriendlyName = Alpha with RGB as Alpha
    SPRITECARD_TEXTURE_CHANNEL_MIX_A_RGBALPHA = 7,
    // MPropertyFriendlyName = RGB with RGB as Alpha Passthrough
    SPRITECARD_TEXTURE_CHANNEL_MIX_RGB_A_RGBALPHA = 8,
    // MPropertyFriendlyName = Red Channel
    SPRITECARD_TEXTURE_CHANNEL_MIX_R = 9,
    // MPropertyFriendlyName = Green Channel
    SPRITECARD_TEXTURE_CHANNEL_MIX_G = 10,
    // MPropertyFriendlyName = Blue Channel
    SPRITECARD_TEXTURE_CHANNEL_MIX_B = 11,
    // MPropertyFriendlyName = Red with Red as Alpha
    SPRITECARD_TEXTURE_CHANNEL_MIX_RALPHA = 12,
    // MPropertyFriendlyName = Green with Green as Alpha
    SPRITECARD_TEXTURE_CHANNEL_MIX_GALPHA = 13,
    // MPropertyFriendlyName = Blue with Blue as Alpha
    SPRITECARD_TEXTURE_CHANNEL_MIX_BALPHA = 14,
};