class EngineLoopState_ t
{
uint8 pad_ 0000[24];
public:
int32 m_ nPlatWindowWidth;
int32 m_ nPlatWindowHeight;
int32 m_ nRenderWidth;
int32 m_ nRenderHeight;
};class EngineLoopState_ t
{
uint8 pad_ 0000[24];
public:
int32 m_ nPlatWindowWidth;
int32 m_ nPlatWindowHeight;
int32 m_ nRenderWidth;
int32 m_ nRenderHeight;
};