class EventClientFrameSimulate_ t
{
public:
EngineLoopState_ t m_ LoopState;
float32 m_ flRealTime;
float32 m_ flFrameTime;
bool m_ bScheduleSendTickPacket;
};class EventClientFrameSimulate_ t
{
public:
EngineLoopState_ t m_ LoopState;
float32 m_ flRealTime;
float32 m_ flFrameTime;
bool m_ bScheduleSendTickPacket;
};