class EventClientProcessInput_ t
{
public:
EngineLoopState_ t m_ LoopState;
float32 m_ flRealTime;
float32 m_ flTickInterval;
float64 m_ flTickStartTime;
};class EventClientProcessInput_ t
{
public:
EngineLoopState_ t m_ LoopState;
float32 m_ flRealTime;
float32 m_ flTickInterval;
float64 m_ flTickStartTime;
};