class EventSetTime_ t
{
public:
EngineLoopState_ t m_ LoopState;
int32 m_ nClientOutputFrames;
float64 m_ flRealTime;
float64 m_ flRenderTime;
float64 m_ flRenderFrameTime;
float64 m_ flRenderFrameTimeUnbounded;
float64 m_ flRenderFrameTimeUnscaled;
float64 m_ flTickRemainder;
};