class EventSetTime_t
{
public:
    EngineLoopState_t m_LoopState;
    int32 m_nClientOutputFrames;
    float64 m_flRealTime;
    float64 m_flRenderTime;
    float64 m_flRenderFrameTime;
    float64 m_flRenderFrameTimeUnbounded;
    float64 m_flRenderFrameTimeUnscaled;
    float64 m_flTickRemainder;
};