class EventClientPreOutput_ t
{
public:
EngineLoopState_ t m_ LoopState;
float64 m_ flRenderTime;
float64 m_ flRenderFrameTime;
float64 m_ flRenderFrameTimeUnbounded;
float32 m_ flRealTime;
bool m_ bRenderOnly;
};class EventClientPreOutput_ t
{
public:
EngineLoopState_ t m_ LoopState;
float64 m_ flRenderTime;
float64 m_ flRenderFrameTime;
float64 m_ flRenderFrameTimeUnbounded;
float32 m_ flRealTime;
bool m_ bRenderOnly;
};