class CSequenceGroupData
{
void* __vftable;
uint8 pad_0008[8];
public:
CBufferString m_sName;
uint32 m_nFlags;
CUtlVector<CBufferString> m_localSequenceNameArray;
CUtlVector<CSeqS1SeqDesc> m_localS1SeqDescArray;
CUtlVector<CSeqS1SeqDesc> m_localMultiSeqDescArray;
CUtlVector<CSeqSynthAnimDesc> m_localSynthAnimDescArray;
CUtlVector<CSeqCmdSeqDesc> m_localCmdSeqDescArray;
CUtlVector<CSeqBoneMaskList> m_localBoneMaskArray;
CUtlVector<CSeqScaleSet> m_localScaleSetArray;
CUtlVector<CBufferString> m_localBoneNameArray;
CBufferString m_localNodeName;
CUtlVector<CSeqPoseParamDesc> m_localPoseParamArray;
KeyValues3 m_keyValues;
CUtlVector<CSeqIKLock> m_localIKAutoplayLockArray;
};
KV3 Class Defaults
{
m_sName = ""
m_nFlags = 0
m_localSequenceNameArray = [ ]
m_localS1SeqDescArray = [ ]
m_localMultiSeqDescArray = [ ]
m_localSynthAnimDescArray = [ ]
m_localCmdSeqDescArray = [ ]
m_localBoneMaskArray = [ ]
m_localScaleSetArray = [ ]
m_localBoneNameArray = [ ]
m_localNodeName = ""
m_localPoseParamArray = [ ]
m_keyValues = null
m_localIKAutoplayLockArray = [ ]
}