class CSequenceGroupData
{
    void* __vftable;
    uint8 pad_0008[8];
public:
    CBufferString m_sName;
    uint32 m_nFlags;
    CUtlVector<CBufferString> m_localSequenceNameArray;
    CUtlVector<CSeqS1SeqDesc> m_localS1SeqDescArray;
    CUtlVector<CSeqS1SeqDesc> m_localMultiSeqDescArray;
    CUtlVector<CSeqSynthAnimDesc> m_localSynthAnimDescArray;
    CUtlVector<CSeqCmdSeqDesc> m_localCmdSeqDescArray;
    CUtlVector<CSeqBoneMaskList> m_localBoneMaskArray;
    CUtlVector<CSeqScaleSet> m_localScaleSetArray;
    CUtlVector<CBufferString> m_localBoneNameArray;
    CBufferString m_localNodeName;
    CUtlVector<CSeqPoseParamDesc> m_localPoseParamArray;
    KeyValues3 m_keyValues;
    CUtlVector<CSeqIKLock> m_localIKAutoplayLockArray;
};

KV3 Class Defaults

{
    m_sName = ""
    m_nFlags = 0
    m_localSequenceNameArray = [  ]
    m_localS1SeqDescArray = [  ]
    m_localMultiSeqDescArray = [  ]
    m_localSynthAnimDescArray = [  ]
    m_localCmdSeqDescArray = [  ]
    m_localBoneMaskArray = [  ]
    m_localScaleSetArray = [  ]
    m_localBoneNameArray = [  ]
    m_localNodeName = ""
    m_localPoseParamArray = [  ]
    m_keyValues = null
    m_localIKAutoplayLockArray = [  ]
}