class CSeqBoneMaskList
{
public:
CBufferString m_ sName;
CUtlVector<int16> m_ nLocalBoneArray;
CUtlVector<float32> m_ flBoneWeightArray;
float32 m_ flDefaultMorphCtrlWeight;
CUtlVector<std::pair<CBufferString, float32>> m_ morphCtrlWeightArray;
};KV3 Class Defaults
{
m_ sName = ""
m_ nLocalBoneArray = [ ]
m_ flBoneWeightArray = [ ]
m_ flDefaultMorphCtrlWeight = 1.0
m_ morphCtrlWeightArray = [ ]
}