class CSeqCmdSeqDesc
{
public:
CBufferString m_sName;
CSeqSeqDescFlag m_flags;
CSeqTransition m_transition;
int16 m_nFrameRangeSequence;
int16 m_nFrameCount;
float32 m_flFPS;
int16 m_nSubCycles;
int16 m_numLocalResults;
CUtlVector<CSeqCmdLayer> m_cmdLayerArray;
CUtlVector<CAnimEventDefinition> m_eventArray;
CUtlVector<CAnimActivity> m_activityArray;
CUtlVector<CSeqPoseSetting> m_poseSettingArray;
};
KV3 Class Defaults
{
m_sName = ""
m_flags =
{
m_bLooping = false
m_bSnap = false
m_bAutoplay = false
m_bPost = false
m_bHidden = false
m_bMulti = false
m_bLegacyDelta = false
m_bLegacyWorldspace = false
m_bLegacyCyclepose = false
m_bLegacyRealtime = false
m_bModelDoc = false
}
m_transition =
{
m_flFadeInTime = 0.0
m_flFadeOutTime = 0.0
}
m_nFrameRangeSequence = 0
m_nFrameCount = 0
m_flFPS = 30.0
m_nSubCycles = 1
m_numLocalResults = 0
m_cmdLayerArray = [ ]
m_eventArray = [ ]
m_activityArray = [ ]
m_poseSettingArray = [ ]
}