class CAnimEventDefinition
{
    uint8 pad_0000[8];
public:
    int32 m_nFrame;
    int32 m_nEndFrame;
    float32 m_flCycle;
    float32 m_flDuration;
    KeyValues3 m_EventData;
    // MKV3TransferName = m_sOptions
    CBufferString m_sLegacyOptions;
    CGlobalSymbol m_sEventName;
};

KV3 Class Defaults

{
    m_nFrame = 0
    m_nEndFrame = -1
    m_flCycle = 0.0
    m_flDuration = 0.0
    m_EventData = null
    m_sOptions = ""
    m_sEventName = ""
}