class CSeqSynthAnimDesc
{
public:
CBufferString m_sName;
CSeqSeqDescFlag m_flags;
CSeqTransition m_transition;
int16 m_nLocalBaseReference;
int16 m_nLocalBoneMask;
CUtlVector<CAnimActivity> m_activityArray;
};
KV3 Class Defaults
{
m_sName = ""
m_flags =
{
m_bLooping = false
m_bSnap = false
m_bAutoplay = false
m_bPost = false
m_bHidden = false
m_bMulti = false
m_bLegacyDelta = false
m_bLegacyWorldspace = false
m_bLegacyCyclepose = false
m_bLegacyRealtime = false
m_bModelDoc = false
}
m_transition =
{
m_flFadeInTime = 0.0
m_flFadeOutTime = 0.0
}
m_nLocalBaseReference = 0
m_nLocalBoneMask = 0
m_activityArray = [ ]
}