class CSeqIKLock
{
public:
float32 m_ flPosWeight;
float32 m_ flAngleWeight;
int16 m_ nLocalBone;
bool m_ bBonesOrientedAlongPositiveX;
};KV3 Class Defaults
{
m_ flPosWeight = 0.0
m_ flAngleWeight = 0.0
m_ nLocalBone = 0
m_ bBonesOrientedAlongPositiveX = true
}