class CSeqIKLock
{
public:
    float32 m_flPosWeight;
    float32 m_flAngleWeight;
    int16 m_nLocalBone;
    bool m_bBonesOrientedAlongPositiveX;
};

KV3 Class Defaults

{
    m_flPosWeight = 0.0
    m_flAngleWeight = 0.0
    m_nLocalBone = 0
    m_bBonesOrientedAlongPositiveX = true
}