class CPathMover : public CPathWithDynamicNodes
{
public:
CUtlVector<CHandle<CFuncMover>> m_ vecMovers;
CHandle<CPathMoverEntitySpawner> m_ hMoverSpawner;
CUtlSymbolLarge m_ iszMoverSpawnerName;
};class CPathMover : public CPathWithDynamicNodes
{
public:
CUtlVector<CHandle<CFuncMover>> m_ vecMovers;
CHandle<CPathMoverEntitySpawner> m_ hMoverSpawner;
CUtlSymbolLarge m_ iszMoverSpawnerName;
};