class CPathMoverEntitySpawner : public CLogicalEntity
{
public:
    CUtlSymbolLarge m_szSpawnTemplates[4];
    int32 m_nSpawnIndex;
    CHandle<CPathMover> m_hPathMover;
    float32 m_flSpawnFrequencySeconds;
    float32 m_flSpawnFrequencyDistToNearestMover;
    CUtlHashtable<CHandle<CFuncMover>, CPathMoverEntitySpawn> m_mapSpawnedMoverTemplates;
    int32 m_nMaxActive;
    GameTime_t m_flLastSpawnTime;
    bool m_bEnabled;
};