class CPathMoverEntitySpawner : public CLogicalEntity
{
public:
CUtlSymbolLarge m_ szSpawnTemplates[4];
int32 m_ nSpawnIndex;
CHandle<CPathMover> m_ hPathMover;
float32 m_ flSpawnFrequencySeconds;
float32 m_ flSpawnFrequencyDistToNearestMover;
CUtlHashtable<CHandle<CFuncMover>, CPathMoverEntitySpawn> m_ mapSpawnedMoverTemplates;
int32 m_ nMaxActive;
GameTime_ t m_ flLastSpawnTime;
bool m_ bEnabled;
};