// MNetworkVarNames = CHandle< CPathNode > m_ vecPathNodes
// MNetworkVarNames = CTransform m_ xInitialPathWorldToLocal
class CPathWithDynamicNodes : public CPathSimple
{
public:
// MNetworkEnable
CNetworkUtlVectorBase<CHandle<CPathNode>> m_ vecPathNodes;
// MNetworkEnable
CTransform m_ xInitialPathWorldToLocal;
};