class CCitadel_Ability_Dust_Storm : public CCitadelBaseAbility
{
public:
CHandle<CCitadel_Ability_Spinning_Blade> m_hSpinningBladeAbility;
CUtlVector<CHandle<CBaseEntity>> m_vTargets;
private:
uint8 pad_0BC0[128];
};class CCitadel_Ability_Dust_Storm : public CCitadelBaseAbility
{
public:
CHandle<CCitadel_Ability_Spinning_Blade> m_hSpinningBladeAbility;
CUtlVector<CHandle<CBaseEntity>> m_vTargets;
private:
uint8 pad_0BC0[128];
};