class CCitadel_ Ability_ Dust_ Storm : public CCitadelBaseAbility
{
public:
CHandle<CCitadel_ Ability_ Spinning_ Blade> m_ hSpinningBladeAbility;
CUtlVector<CHandle<CBaseEntity>> m_ vTargets;
private:
uint8 pad_ 0DB0[224];
};class CCitadel_ Ability_ Dust_ Storm : public CCitadelBaseAbility
{
public:
CHandle<CCitadel_ Ability_ Spinning_ Blade> m_ hSpinningBladeAbility;
CUtlVector<CHandle<CBaseEntity>> m_ vTargets;
private:
uint8 pad_ 0DB0[224];
};