class CCitadel_ Ability_ Spinning_ Blade : public CCitadelBaseAbility
{
uint8 pad_ 0D90[896];
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecOutgoingHits;
CHandle<CCitadelProjectile> m_ hActiveProjectile;
};class CCitadel_ Ability_ Spinning_ Blade : public CCitadelBaseAbility
{
uint8 pad_ 0D90[896];
public:
CUtlVector<CHandle<CBaseEntity>> m_ vecOutgoingHits;
CHandle<CCitadelProjectile> m_ hActiveProjectile;
};