class CCitadelBotTestNode : public CServerOnlyPointEntity
{
public:
EBotTestNodeType m_ eNodeType;
CUtlSymbolLarge m_ sNextNode;
CUtlSymbolLarge m_ sShootTarget;
// MNotSaved = !!UNKNOWN!!
CHandle<CCitadelBotTestNode> m_ hNextNode;
// MNotSaved = !!UNKNOWN!!
CHandle<CCitadelBotTestNode> m_ hShootTarget;
// MNotSaved = !!UNKNOWN!!
CHandle<CCitadelPlayerPawn> m_ hLockingEntity;
private:
uint8 pad_ 04C4[16];
};