class CCitadelBotTestNode : public CServerOnlyPointEntity
{
public:
EBotTestNodeType m_eNodeType;
CUtlSymbolLarge m_sNextNode;
CUtlSymbolLarge m_sShootTarget;
CHandle<CCitadelBotTestNode> m_hNextNode;
CHandle<CCitadelBotTestNode> m_hShootTarget;
CHandle<CCitadelPlayerPawn> m_hLockingEntity;
private:
uint8 pad_0514[16];
};