enum class EBotTestNodeType : uint32
{
// MPropertySuppressEnumerator
// MEnumeratorIsNotAFlag
EBotTestNode_ NotSet = 0,
EBotTestNode_ StandingMantleStart = 1, // (1 << 0)
EBotTestNode_ MovingMantleStart = 2, // (1 << 1)
EBotTestNode_ Dest = 4, // (1 << 2)
EBotTestNode_ ShootTarget = 8, // (1 << 3)
EBotTestNode_ TargetDummy = 16, // (1 << 4)
EBotTestNode_ GunDPSTest = 32, // (1 << 5)
};