class AI_ MovementHeadingSettings_ t
{
public:
AI_ MovementHeadingMode_ t m_ eMode;
bool m_ bUseBadZones;
CUtlVector<AI_ MovementHeadingBadZone_ t> m_ badZones;
float32 m_ flPredictionLookAhead;
};KV3 Class Defaults
{
m_ eMode = "eContinuous"
m_ bUseBadZones = true
m_ badZones = [ ]
m_ flPredictionLookAhead = 0.0
}