class AI_ MovementHeadingBadZone_ t
{
public:
float32 m_ flAngleStart;
float32 m_ flAngleDelta;
};KV3 Class Defaults
{
m_ flAngleStart = 0.0
m_ flAngleDelta = 0.0
}class AI_ MovementHeadingBadZone_ t
{
public:
float32 m_ flAngleStart;
float32 m_ flAngleDelta;
};{
m_ flAngleStart = 0.0
m_ flAngleDelta = 0.0
}