class CAI_MovementGaitSettings
{
public:
    // MPropertySortPriority = 4
    // MPropertyFriendlyName = Speed Range (optional)
    CRangeFloat m_speedRange;
    // MPropertySortPriority = 3
    CRangeFloat m_stopDistanceRange;
    // MPropertySortPriority = 2
    CRangeFloat m_hopDistanceRange;
    // MPropertySortPriority = 5
    // MPropertyFriendlyName = Speed (Preferred)
    float32 m_flPreferredSpeed;
    // MPropertySortPriority = 1
    float32 m_flStartDistance;
    // MPropertySortPriority = 0
    // MPropertyFriendlyName = Min Turn Radius
    float32 m_flMinTurnRadius;
    // MPropertySortPriority = 6
    CBitVecEnum<MovementCapability_t> m_capabilities;
    // MPropertyGroupName = Additional Settings
    float32 m_flAcceleration;
    // MPropertyGroupName = Additional Settings
    float32 m_flDeceleration;
    // MPropertyGroupName = Additional Settings
    CPiecewiseCurve m_decelerationCurve;
    // MPropertyGroupName = Additional Settings
    float32 m_flProceduralIdleTurnSpeed;
    // MPropertyGroupName = Additional Settings
    AI_MovementHeadingSettings_t m_heading;
    // MPropertyGroupName = Additional Settings
    float32 m_flMaxIdleTurnScaleUp;
    // MPropertyGroupName = Additional Settings
    // MPropertyDescription = What angle between the current move direction and the direction to the next waypoint will trigger a planted turn. Any value <= 0 will use the sharp angle from the vmdl movement settings.
    float32 m_flMovementPlantedTurnAngleThreshold;
    // MPropertyGroupName = Additional Settings
    float32 m_flBashStartDistance;
    // MPropertyGroupName = Additional Settings
    float32 m_flMinBashDelay;
    // MPropertyGroupName = Additional Settings
    CRangeFloat m_flMantleDelayRange;
    // MPropertyGroupName = Additional Settings
    float32 m_flMantleStartDistance;
    // MPropertyFlattenIntoParentRow
    bool m_bEnabled;
};

KV3 Class Defaults

{
    m_speedRange = 0.0
    m_stopDistanceRange = 0.0
    m_hopDistanceRange = 0.0
    m_flPreferredSpeed = 75.0
    m_flStartDistance = 0.0
    m_flMinTurnRadius = 0.0
    m_capabilities = ""
    m_flAcceleration = 150.0
    m_flDeceleration = 500.0
    m_decelerationCurve = 
    {
        m_spline = 
        [
            {
                x = 0.0
                y = 1.0
                m_flSlopeIncoming = -0.4
                m_flSlopeOutgoing = -0.4
            },
            {
                x = 1.0
                y = 0.6
                m_flSlopeIncoming = -0.4
                m_flSlopeOutgoing = -0.4
            },
        ]
        m_tangents = 
        [
            {
                m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
                m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
            },
            {
                m_nIncomingTangent = "CURVE_TANGENT_SPLINE"
                m_nOutgoingTangent = "CURVE_TANGENT_SPLINE"
            },
        ]
        m_vDomainMins = [ 0.0, 0.6 ]
        m_vDomainMaxs = [ 1.0, 1.0 ]
    }
    m_flProceduralIdleTurnSpeed = 180.0
    m_heading = 
    {
        m_eMode = "eContinuous"
        m_bUseBadZones = true
        m_badZones = [  ]
        m_flPredictionLookAhead = 0.0
    }
    m_flMaxIdleTurnScaleUp = 0.2
    m_flMovementPlantedTurnAngleThreshold = 120.0
    m_flBashStartDistance = 0.0
    m_flMinBashDelay = 3.0
    m_flMantleDelayRange = [ 1.0, 4.0 ]
    m_flMantleStartDistance = 50.0
    m_bEnabled = true
}