enum class MovementCapability_ t : uint32
{
// MPropertyFriendlyName = Strafe
eStrafe = 0,
// MPropertyFriendlyName = Turn
eIdleTurn = 1,
// MPropertyFriendlyName = Start
eStart = 2,
// MPropertyFriendlyName = Stop
eStop = 3,
// MPropertyFriendlyName = Instant Stop
eInstantStop = 4,
// MPropertyFriendlyName = Shuffle
eShuffle = 5,
// MPropertyFriendlyName = Planted Turn
ePlantedTurn = 6,
// MPropertySuppressEnumerator
eCount = 7,
};