enum class MovementCapability_t : uint32
{
    // MPropertyFriendlyName = Strafe
    eStrafe = 0,
    // MPropertyFriendlyName = Turn
    eIdleTurn = 1,
    // MPropertyFriendlyName = Start
    eStart = 2,
    // MPropertyFriendlyName = Stop
    eStop = 3,
    // MPropertyFriendlyName = Instant Stop
    eInstantStop = 4,
    // MPropertyFriendlyName = Shuffle
    eShuffle = 5,
    // MPropertyFriendlyName = Planted Turn
    ePlantedTurn = 6,
    // MPropertySuppressEnumerator
    eCount = 7,
};