class SkeletonAnimCapture_t
{
public:
    CEntityIndex m_nEntIndex;
    CEntityIndex m_nEntParent;
    CUtlVector<CEntityIndex> m_ImportedCollision;
    CUtlString m_ModelName;
    CUtlString m_CaptureName;
    CUtlVector<SkeletonAnimCapture_t__Bone_t> m_ModelBindPose;
    CUtlVector<SkeletonAnimCapture_t__Bone_t> m_FeModelInitPose;
    int32 m_nFlexControllers;
    bool m_bPredicted;
private:
    uint8 pad_0068[64];
public:
    CUtlVector<SkeletonAnimCapture_t__Frame_t> m_Frames;
};

KV3 Class Defaults

{
    m_nEntIndex = -1
    m_nEntParent = -1
    m_ImportedCollision = [  ]
    m_ModelName = ""
    m_CaptureName = ""
    m_ModelBindPose = [  ]
    m_FeModelInitPose = [  ]
    m_nFlexControllers = 0
    m_bPredicted = false
    m_Frames = [  ]
}