class SkeletonAnimCapture_t
{
public:
CEntityIndex m_nEntIndex;
CEntityIndex m_nEntParent;
CUtlVector<CEntityIndex> m_ImportedCollision;
CUtlString m_ModelName;
CUtlString m_CaptureName;
CUtlVector<SkeletonAnimCapture_t__Bone_t> m_ModelBindPose;
CUtlVector<SkeletonAnimCapture_t__Bone_t> m_FeModelInitPose;
int32 m_nFlexControllers;
bool m_bPredicted;
private:
uint8 pad_0068[64];
public:
CUtlVector<SkeletonAnimCapture_t__Frame_t> m_Frames;
};
KV3 Class Defaults
{
m_nEntIndex = -1
m_nEntParent = -1
m_ImportedCollision = [ ]
m_ModelName = ""
m_CaptureName = ""
m_ModelBindPose = [ ]
m_FeModelInitPose = [ ]
m_nFlexControllers = 0
m_bPredicted = false
m_Frames = [ ]
}