class SkeletonAnimCapture_t__Frame_t
{
public:
    float32 m_flTime;
    SkeletonAnimCapture_t__FrameStamp_t m_Stamp;
    CTransform m_Transform;
    bool m_bTeleport;
    CUtlVector<CTransform> m_CompositeBones;
    CUtlVector<CTransform> m_SimStateBones;
    CUtlVector<CTransform> m_FeModelAnims;
    CUtlVector<VectorAligned> m_FeModelPos;
    CUtlVector<float32> m_FlexControllerWeights;
};

KV3 Class Defaults

{
    m_flTime = 0.0
    m_Stamp = 
    {
        m_flTime = 0.0
        m_flEntitySimTime = 0.0
        m_bTeleportTick = false
        m_bPredicted = false
        m_flCurTime = 0.0
        m_flRealTime = 0.0
        m_nFrameCount = 0
        m_nTickCount = 0
    }
    m_Transform = 
    [
        0.0, 0.0, 0.0, 0.0,
        0.0, 0.0, 0.0, 0.0,
    ]
    m_bTeleport = false
    m_CompositeBones = [  ]
    m_SimStateBones = [  ]
    m_FeModelAnims = [  ]
    m_FeModelPos = [  ]
    m_FlexControllerWeights = [  ]
}