class SkeletonAnimCapture_t__Frame_t
{
public:
float32 m_flTime;
SkeletonAnimCapture_t__FrameStamp_t m_Stamp;
CTransform m_Transform;
bool m_bTeleport;
CUtlVector<CTransform> m_CompositeBones;
CUtlVector<CTransform> m_SimStateBones;
CUtlVector<CTransform> m_FeModelAnims;
CUtlVector<VectorAligned> m_FeModelPos;
CUtlVector<float32> m_FlexControllerWeights;
};
KV3 Class Defaults
{
m_flTime = 0.0
m_Stamp =
{
m_flTime = 0.0
m_flEntitySimTime = 0.0
m_bTeleportTick = false
m_bPredicted = false
m_flCurTime = 0.0
m_flRealTime = 0.0
m_nFrameCount = 0
m_nTickCount = 0
}
m_Transform =
[
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
]
m_bTeleport = false
m_CompositeBones = [ ]
m_SimStateBones = [ ]
m_FeModelAnims = [ ]
m_FeModelPos = [ ]
m_FlexControllerWeights = [ ]
}