class SkeletonAnimCapture_t__FrameStamp_t
{
public:
    float32 m_flTime;
    float32 m_flEntitySimTime;
    bool m_bTeleportTick;
    bool m_bPredicted;
    float32 m_flCurTime;
    float32 m_flRealTime;
    int32 m_nFrameCount;
    int32 m_nTickCount;
};

KV3 Class Defaults

{
    m_flTime = 0.0
    m_flEntitySimTime = 0.0
    m_bTeleportTick = false
    m_bPredicted = false
    m_flCurTime = 0.0
    m_flRealTime = 0.0
    m_nFrameCount = 0
    m_nTickCount = 0
}