class SkeletonAnimCapture_ t_ _ FrameStamp_ t
{
public:
float32 m_ flTime;
float32 m_ flEntitySimTime;
bool m_ bTeleportTick;
bool m_ bPredicted;
float32 m_ flCurTime;
float32 m_ flRealTime;
int32 m_ nFrameCount;
int32 m_ nTickCount;
};KV3 Class Defaults
{
m_ flTime = 0.0
m_ flEntitySimTime = 0.0
m_ bTeleportTick = false
m_ bPredicted = false
m_ flCurTime = 0.0
m_ flRealTime = 0.0
m_ nFrameCount = 0
m_ nTickCount = 0
}