class SkeletonAnimCapture_t__Bone_t
{
public:
    CUtlString m_Name;
    CTransform m_BindPose;
    int32 m_nParent;
};

KV3 Class Defaults

{
    m_Name = ""
    m_BindPose = 
    [
        0.0, 0.0, 0.0, 0.0,
        0.0, 0.0, 0.0, 0.0,
    ]
    m_nParent = -1
}