class SkeletonAnimCapture_ t_ _ Bone_ t
{
public:
CUtlString m_ Name;
CTransform m_ BindPose;
int32 m_ nParent;
};KV3 Class Defaults
{
m_ Name = ""
m_ BindPose =
[
0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0,
]
m_ nParent = -1
}