enum class SquadSlotId_t : int32
{
    SQUAD_SLOT_NONE = -1,
    SQUAD_SLOT_ATTACK1 = 0,
    SQUAD_SLOT_ATTACK2 = 1,
    SQUAD_SLOT_ATTACK3 = 2,
    SQUAD_SLOT_INVESTIGATE_SOUND = 3,
    SQUAD_SLOT_EXCLUSIVE_HANDSIGN = 4,
    SQUAD_SLOT_EXCLUSIVE_RELOAD = 5,
    SQUAD_SLOT_SPECIAL_ATTACK = 6,
    SQUAD_SLOT_ADVANCE_ON_ENEMY = 7,
    SQUAD_SLOT_THROW_GRENADE = 8,
    // MPropertySuppressEnumerator
    SQUAD_SLOT_COUNT = 9,
};