enum class SquadSlotId_ t : int32
{
SQUAD_ SLOT_ NONE = -1,
SQUAD_ SLOT_ ATTACK1 = 0,
SQUAD_ SLOT_ ATTACK2 = 1,
SQUAD_ SLOT_ ATTACK3 = 2,
SQUAD_ SLOT_ INVESTIGATE_ SOUND = 3,
SQUAD_ SLOT_ EXCLUSIVE_ HANDSIGN = 4,
SQUAD_ SLOT_ EXCLUSIVE_ RELOAD = 5,
SQUAD_ SLOT_ SPECIAL_ ATTACK = 6,
SQUAD_ SLOT_ ADVANCE_ ON_ ENEMY = 7,
SQUAD_ SLOT_ THROW_ GRENADE = 8,
// MPropertySuppressEnumerator
SQUAD_ SLOT_ COUNT = 9,
};