class SquadSlotNPCEntry_ t
{
public:
SquadSlotId_ t nId;
CHandle<CBaseEntity> hEnemy;
bool bHoldForManualRelease;
};class SquadSlotNPCEntry_ t
{
public:
SquadSlotId_ t nId;
CHandle<CBaseEntity> hEnemy;
bool bHoldForManualRelease;
};