enum class NPC_STATE : int32
{
// MPropertySuppressEnumerator
NPC_STATE_INVALID = -1,
// MPropertySuppressEnumerator
NPC_STATE_INIT = 0,
// MPropertyFriendlyName = Idle
NPC_STATE_IDLE = 1,
// MPropertyFriendlyName = Alert
NPC_STATE_ALERT = 2,
// MPropertyFriendlyName = Combat
NPC_STATE_COMBAT = 3,
// MPropertySuppressEnumerator
NPC_STATE_SCRIPT = 4,
// MPropertyFriendlyName = Dead
NPC_STATE_DEAD = 5,
// MPropertyFriendlyName = Inert
NPC_STATE_INERT = 6,
// MPropertySuppressEnumerator
NPC_STATE_SYNCHRONIZED_SECONDARY = 7,
// MPropertySuppressEnumerator
NUM_NPC_STATES = 8,
};