enum class NPC_STATE : int32
{
    // MPropertySuppressEnumerator
    NPC_STATE_INVALID = -1,
    // MPropertySuppressEnumerator
    NPC_STATE_INIT = 0,
    // MPropertyFriendlyName = Idle
    NPC_STATE_IDLE = 1,
    // MPropertyFriendlyName = Alert
    NPC_STATE_ALERT = 2,
    // MPropertyFriendlyName = Combat
    NPC_STATE_COMBAT = 3,
    // MPropertySuppressEnumerator
    NPC_STATE_SCRIPT = 4,
    // MPropertyFriendlyName = Dead
    NPC_STATE_DEAD = 5,
    // MPropertyFriendlyName = Inert
    NPC_STATE_INERT = 6,
    // MPropertySuppressEnumerator
    NPC_STATE_SYNCHRONIZED_SECONDARY = 7,
    // MPropertySuppressEnumerator
    NUM_NPC_STATES = 8,
};