class HintNodeData
{
public:
    CUtlSymbolLarge strEntityName;
    int16 nHintType;
    CUtlSymbolLarge strGroup;
    int32 iDisabled;
    CUtlSymbolLarge iszGenericType;
    HintIgnoreFacing_t fIgnoreFacing;
    NPC_STATE minState;
    NPC_STATE maxState;
    int32 nRadius;
    HintPriority_t ePriority;
    bool bReturnHintPositionAsOnGroundPerHull;
};