class HintNodeData
{
public:
CUtlSymbolLarge strEntityName;
int16 nHintType;
CUtlSymbolLarge strGroup;
int32 iDisabled;
CUtlSymbolLarge iszGenericType;
HintIgnoreFacing_ t fIgnoreFacing;
NPC_ STATE minState;
NPC_ STATE maxState;
int32 nRadius;
HintPriority_ t ePriority;
bool bReturnHintPositionAsOnGroundPerHull;
};