// MNetworkIncludeByName = m_lifeState
// MNetworkIncludeByName = m_spawnflags
// MNetworkVarNames = NPC_STATE m_NPCState
// MNetworkVarNames = bool m_bFadeCorpse
// MNetworkVarNames = bool m_bImportantRagdoll
class C_AI_BaseNPC : public C_BaseCombatCharacter
{
    uint8 pad_0EE0[8];
public:
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    NPC_STATE m_NPCState;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    bool m_bFadeCorpse;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    bool m_bImportantRagdoll;
};