// MNetworkExcludeByUserGroup = LocalPlayerExclusive
// MNetworkVarNames = CHandle<C_EconWearable > m_hMyWearables
class C_BaseCombatCharacter : public C_BaseFlex
{
public:
// MNetworkEnable
// MNetworkChangeCallback = OnWearablesChanged
// MNotSaved = !!UNKNOWN!!
C_NetworkUtlVectorBase<CHandle<C_EconWearable>> m_hMyWearables;
// MNotSaved = !!UNKNOWN!!
AttachmentHandle_t m_leftFootAttachment;
// MNotSaved = !!UNKNOWN!!
AttachmentHandle_t m_rightFootAttachment;
// MNotSaved = !!UNKNOWN!!
C_BaseCombatCharacter__WaterWakeMode_t m_nWaterWakeMode;
// MNotSaved = !!UNKNOWN!!
float32 m_flWaterWorldZ;
// MNotSaved = !!UNKNOWN!!
float32 m_flWaterNextTraceTime;
private:
uint8 pad_0E80[96];
};