// MNetworkExcludeByUserGroup = LocalPlayerExclusive
// MNetworkVarNames = CHandle<C_EconWearable > m_hMyWearables
class C_BaseCombatCharacter : public C_BaseFlex
{
public:
    // MNetworkEnable
    // MNetworkChangeCallback = OnWearablesChanged
    // MNotSaved = !!UNKNOWN!!
    C_NetworkUtlVectorBase<CHandle<C_EconWearable>> m_hMyWearables;
    // MNotSaved = !!UNKNOWN!!
    AttachmentHandle_t m_leftFootAttachment;
    // MNotSaved = !!UNKNOWN!!
    AttachmentHandle_t m_rightFootAttachment;
    // MNotSaved = !!UNKNOWN!!
    C_BaseCombatCharacter__WaterWakeMode_t m_nWaterWakeMode;
    // MNotSaved = !!UNKNOWN!!
    float32 m_flWaterWorldZ;
    // MNotSaved = !!UNKNOWN!!
    float32 m_flWaterNextTraceTime;
private:
    uint8 pad_0E80[96];
};