enum class C_ BaseCombatCharacter_ _ WaterWakeMode_ t : uint32
{
WATER_ WAKE_ NONE = 0,
WATER_ WAKE_ IDLE = 1,
WATER_ WAKE_ WALKING = 2,
WATER_ WAKE_ RUNNING = 3,
WATER_ WAKE_ WATER_ OVERHEAD = 4,
};enum class C_ BaseCombatCharacter_ _ WaterWakeMode_ t : uint32
{
WATER_ WAKE_ NONE = 0,
WATER_ WAKE_ IDLE = 1,
WATER_ WAKE_ WALKING = 2,
WATER_ WAKE_ RUNNING = 3,
WATER_ WAKE_ WATER_ OVERHEAD = 4,
};