class CitadelStatsDisplay_t
{
public:
    // MPropertyDescription = What information do we want to display for Weapon?
    CitadelStatsWeaponDisplay_t m_eWeaponStatsDisplay;
    // MPropertyDescription = What information do we want to display for Vitality?
    CitadelStatsVitalityDisplay_t m_eVitalityStatsDisplay;
    // MPropertyDescription = What information do we want to display for Spirit?
    CitadelStatsSpiritDisplay_t m_eSpiritStatsDisplay;
};

KV3 Class Defaults

{
    m_eWeaponStatsDisplay = 
    {
        m_strWeaponNameLocString = ""
        m_strWeaponDescLocString = ""
        m_strWeaponImage = panorama:""
        m_strSecondaryWeaponDescLocString = ""
        m_eWeaponAttributes = ""
        m_vecDisplayStats = [  ]
        m_vecOtherDisplayStats = [  ]
    }
    m_eVitalityStatsDisplay = 
    {
        m_vecDisplayStats = [  ]
        m_vecOtherDisplayStats = [  ]
    }
    m_eSpiritStatsDisplay = 
    {
        m_vecDisplayStats = [  ]
    }
}