class CitadelStatsVitalityDisplay_ t
{
public:
// MPropertyDescription = What stats do we want to show in the top section?
CUtlVector<EStatsType> m_ vecDisplayStats;
// MPropertyDescription = What stats do we want to show in the other stats section?
CUtlVector<EStatsType> m_ vecOtherDisplayStats;
};KV3 Class Defaults
{
m_ vecDisplayStats = [ ]
m_ vecOtherDisplayStats = [ ]
}