class CitadelStatsVitalityDisplay_t
{
public:
    // MPropertyDescription = What stats do we want to show in the top section?
    CUtlVector<EStatsType> m_vecDisplayStats;
    // MPropertyDescription = What stats do we want to show in the other stats section?
    CUtlVector<EStatsType> m_vecOtherDisplayStats;
};

KV3 Class Defaults

{
    m_vecDisplayStats = [  ]
    m_vecOtherDisplayStats = [  ]
}