class CitadelAbilityProperty_t{ uint8 pad_0000[16];public: CUtlString m_strValue; CUtlString m_strStreetBrawlValue;private: uint8 pad_0020[8];public: CEmbeddedSubclass<CScaleFunctionBase> m_subclassScaleFunction;private: uint8 pad_0038[12];public: // MPropertyDescription = What type of modifier value does this property provide? Used by modifiers to know what type to auto-register this property for and to tell the UI how this interacts with other stats and items.EModifierValue m_eProvidedPropertyType; // MPropertyDescription = Conditions to filter what other abilities this property can affect.PropertyValueApplyFilter_t m_eApplyFilter; // MPropertyDescription = This property will be disabled if this value matches m_strValue CUtlString m_strDisableValue; // MPropertyDescription = When true, effectiveness (distance falloff) will be applied when looking up this value. Only works in modifiers for now. bool m_bDamageAffectedByEffectiveness; // MPropertyStartGroup = UI // MPropertyDescription = Set this so we know how to display the ability property (prefix, postfix, and # decimal places)EStatsType m_eDisplayType;ModifierValueDisplayUnits_t m_eDisplayUnits; // MPropertyDescription = When true, we don't show this ability property anywhere in the UI. bool m_bIsHidden; // MPropertyDescription = When true, we add a different class to show it's a negative attribute. bool m_bIsNegativeAttribute; // MPropertyFriendlyName = CSS Class // MPropertyLeafSuggestionProviderFn CUtlString m_strCSSClass; // MPropertyDescription = If set, will be used for the localization token lookup instead of the name // MPropertySuppressExpr = m_bCanSetTokenOverride == false CUtlString m_strLocTokenOverride; // MPropertySuppressField bool m_bCanSetTokenOverride; // MPropertyDescription = If set, will be used for the conditional localization token lookup instead of [ItemName]_conditional CUtlString m_strConditionalLocTokenOverride; // MPropertyDescription = Do we round the value down? i.e. 2.8 will be 2 bool m_bRoundDown; // MPropertyDescription = Is this value used to determine damage? bool m_bIsAbilityDamageProperty;StatsUsageFlags_t m_eStatsUsageFlags;private: uint8 pad_0090[32];};