enum class StatsUsageFlags_t : uint32
{
    None = 0,
    // MPropertySuppressEnumerator
    IntrinsicallyProvidedInModifier = 1, // (1 << 0)
    // MPropertyFriendlyName = Provided in ability code via MModifierFunction to caster
    IntrinsicallyProvidedInAbility = 2, // (1 << 1)
    // MPropertyFriendlyName = Has some condition to be applied (Close Range, High Health Pct, 
    ConditionallyApplied = 4, // (1 << 2)
    // MPropertyFriendlyName = Don't show deltas because it's being applied to an enemy. i.e. We don't want to show fire rate or movement slow on yourself.
    ConditionallyEnemyApplied = 8, // (1 << 3)
};