enum class StatsUsageFlags_t : uint32{ None = 0, // MPropertySuppressEnumerator IntrinsicallyProvidedInModifier = 1, // (1 << 0) // MPropertyFriendlyName = Provided in ability code via MModifierFunction to caster IntrinsicallyProvidedInAbility = 2, // (1 << 1) // MPropertyFriendlyName = Has some condition to be applied (Close Range, High Health Pct, ConditionallyApplied = 4, // (1 << 2) // MPropertyFriendlyName = Don't show deltas because it's being applied to an enemy. i.e. We don't want to show fire rate or movement slow on yourself. ConditionallyEnemyApplied = 8, // (1 << 3)};