enum class EModifierValue : uint32
{
MODIFIER_VALUE_MATERIAL_OVERRIDE = 0,
// MPropertyFriendlyName = ProcBuildupPercent
MODIFIER_VALUE_PROC_BUILDUP_PERCENTAGE = 1,
// MPropertyFriendlyName = FrictionPercentage
MODIFIER_VALUE_FRICTION_PERCENTAGE = 2,
// MPropertyFriendlyName = BaseVelocity
// MScriptDescription = GetModifierBaseVelocity
MODIFIER_VALUE_BASE_VELOCITY = 3,
// MPropertyFriendlyName = MoveType
// MScriptDescription = GetMoveTypeOverride
MODIFIER_VALUE_MOVE_TYPE_OVERRIDE = 4,
// MPropertyFriendlyName = TargetIdentifierOverride
// MScriptDescription = GetTargetIdentifierOverride
MODIFIER_VALUE_TARGET_IDENTIFIER_OVERRIDE = 5,
// MPropertyFriendlyName = TargetIdentifierOverrideOrientation
// MScriptDescription = GetTargetIdentifierOverrideOrientation
MODIFIER_VALUE_TARGET_IDENTIFIER_OVERRIDE_ORIENTATION = 6,
MODIFIER_VALUE_INCOMING_DAMAGE_PERCENTAGE = 7,
// MScriptDescription = GetModifierGravityScale
MODIFIER_VALUE_GRAVITY_SCALE = 8,
// MPropertyFriendlyName = BodyGroupChoice
// MScriptDescription = GetBodyGroupChoice
MODIFIER_VALUE_BODY_GROUP_CHOICE_OVERRIDE = 9,
// MPropertyFriendlyName = Vehicle Top Speed Scale Override
// MScriptDescription = GetVehicleTopSpeedScale
MODIFIER_VALUE_VEHICLE_TOP_SPEED_SCALE = 10,
MODIFIER_VALUE_OUTGOING_DAMAGE_PERCENTAGE = 11,
// MScriptDescription = GetAdditionalVelocity
MODIFIER_VALUE_ADDITIONAL_VELOCITY = 12,
// MPropertyDescription = affects both Bullets and Melee
MODIFIER_VALUE_BASEATTACK_DAMAGE = 13,
// MPropertyDescription = affects both Bullets and Melee but does not get scaled with Percent
MODIFIER_VALUE_ATTACK_DAMAGE_ADDITIVE_ONLY = 14,
// MPropertyDescription = affects both Bullets and Melee
MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT = 15,
// MPropertyDescription = affects all (bullet, melee, tech) damage output
MODIFIER_VALUE_DAMAGE_PERCENT = 16,
// MPropertyDescription = base bullet damage % increases
MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT = 17,
// MPropertyDescription = special version of base % increases just from levels, need to do this for tooltips because of stats and it sucks
MODIFIER_VALUE_BASE_BULLET_DAMAGE_PERCENT_FROM_LEVEL = 18,
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL = 19,
MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE = 20,
// MPropertyDescription = An override of the base bullet damage. Does nothing if zero.
MODIFIER_VALUE_BASE_BULLET_DAMAGE_OVERRIDE = 21,
// MPropertyDescription = only Bullet
MODIFIER_VALUE_BULLET_DAMAGE_PERCENT = 22,
// MPropertyDescription = base melee damage % increases
MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENT = 23,
// MPropertyDescription = special version of base % increases just from levels, need to do this for tooltips because of stats and it sucks
MODIFIER_VALUE_BASE_MELEE_DAMAGE_PERCENT_FROM_LEVEL = 24,
MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL = 25,
// MPropertyDescription = only melee
MODIFIER_VALUE_MELEE_DAMAGE_PERCENT = 26,
// MPropertyDescription = only tech damage
MODIFIER_VALUE_TECH_DAMAGE_PERCENT = 27,
MODIFIER_VALUE_HEALTH_MAX = 28,
MODIFIER_VALUE_MAX_HEALTH_OVERRIDE = 29,
MODIFIER_VALUE_HEALTH_MAX_PERCENT = 30,
// MPropertyDescription = % on Base Health (Hero Base + Level up) not items
MODIFIER_VALUE_BASE_HEALTH_PERCENT = 31,
// MPropertyDescription = Base Health Increase from Level ups
MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL = 32,
MODIFIER_VALUE_BONUS_MAX_HEALTH_NO_SCALE = 33,
MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND = 34,
MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND_PERCENT = 35,
MODIFIER_VALUE_REGEN_MAX_HEALTH_PERCENT_PER_SECOND = 36,
// MPropertyDescription = Health regen applied to us from an external source (ie. not intrinsic health regen)
MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_PER_SECOND = 37,
// MPropertyDescription = Regen that cannot be reduced by anti heal sources (IE Fountain)
MODIFIER_VALUE_EXTERNAL_REGEN_NO_REDUCTION = 38,
MODIFIER_VALUE_EXTERNAL_HEALTH_REGEN_LOOP_SOUND_OVERRIDE = 39,
MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN = 40,
MODIFIER_VALUE_BARRIER_AMP_CAST_PERCENT = 41,
MODIFIER_VALUE_BARRIER_AMP_RECEIVE_PERCENT = 42,
MODIFIER_VALUE_HEAL_AMP_CAST_PERCENT = 43,
MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT = 44,
MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT = 45,
// MPropertyDescription = Reduce the effects of negative heal amp
MODIFIER_VALUE_HEAL_DEGEN_RESISTANCE = 46,
MODIFIER_VALUE_AMMO_CLIP_SIZE = 47,
MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT = 48,
MODIFIER_VALUE_AMMO_CLIP_SIZE_OVERRIDE = 49,
MODIFIER_VALUE_RELOAD_SPEED = 50,
MODIFIER_VALUE_RELOAD_SPEED_CONSTANT = 51,
// MPropertyDescription = Limit on how fast you can move (walking/sprinting/whatever)
MODIFIER_VALUE_MOVE_SPEED_LIMIT = 52,
// MPropertyDescription = Default walking speed (non-sprint)
MODIFIER_VALUE_MOVEMENT_SPEED_MAX = 53,
MODIFIER_VALUE_MOVEMENT_SPEED_MAX_PERCENT = 54,
MODIFIER_VALUE_MOVEMENT_SPEED_WHILE_ZOOMED_PENALTY_REDUCTION_PERCENT = 55,
MODIFIER_VALUE_MOVEMENT_SPEED_WHILE_SHOOTING_PENALTY_REDUCTION_PERCENT = 56,
// MPropertyDescription = what abilities should use to slow enemies
MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT = 57,
// MPropertyDescription = Abilities that weaken ground dash distance
MODIFIER_VALUE_MOVEMENT_GROUND_DASH_REDUCTION_PERCENT = 58,
// MPropertyDescription = Abilities that boost ground dash distance
MODIFIER_VALUE_MOVEMENT_GROUND_DASH_INCREASE_PERCENT = 59,
MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT = 60,
// MPropertyDescription = Scale Slide speed (alters friction) to get more distance
MODIFIER_VALUE_MOVEMENT_SLIDE_DISTANCE_SCALE = 61,
// MPropertyDescription = Scale Slide Turn
MODIFIER_VALUE_MOVEMENT_SLIDE_TURN_SCALE = 62,
// MPropertyDescription = Weaken the effect of Slows
MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE = 63,
MODIFIER_VALUE_BONUS_ATTACK_RANGE = 64,
MODIFIER_VALUE_BONUS_ATTACK_RANGE_PERCENT = 65,
MODIFIER_VALUE_ZOOM_INCREASE_PERCENT = 66,
MODIFIER_VALUE_ZOOM_POSITION = 67,
MODIFIER_VALUE_WEAPON_RECOIL_REDUCTION_PERCENT = 68,
MODIFIER_VALUE_SPRINT_SPEED_BONUS = 69,
MODIFIER_VALUE_SPRINT_SPEED_MAX_PERCENT = 70,
// MPropertyDescription = how long the player has been sprinting
MODIFIER_VALUE_SPRINT_DURATION = 71,
MODIFIER_VALUE_SPRINT_ACCELERATION = 72,
MODIFIER_VALUE_DISPLAY_SPEED_CURRENT = 73,
MODIFIER_VALUE_DISPLAY_SPEED_MAX = 74,
MODIFIER_VALUE_AVOID_SPELL = 75,
// MPropertyDescription = the stat version of fire rate adjustment
MODIFIER_VALUE_FIRE_RATE = 76,
// MPropertyDescription = the stat version of negative fire rate
MODIFIER_VALUE_FIRE_RATE_SLOW = 77,
// MPropertyDescription = Increase Cycle Time (Decrease FireRate)
MODIFIER_VALUE_CYCLE_TIME_PERCENTAGE = 78,
MODIFIER_VALUE_SPREAD_SCALE = 79,
MODIFIER_VALUE_CYCLE_TIME = 80,
MODIFIER_VALUE_AMMO_COST_REDUCTION = 81,
// MPropertyDescription = Applies to players and any entities for which GetScorer returns this player
MODIFIER_VALUE_DAMAGE_TAKEN_REDUCTION_PERCENT = 82,
// MPropertyDescription = Damage Received Amplification
MODIFIER_VALUE_DAMAGE_TAKEN_INCREASE_PERCENT = 83,
// MPropertyDescription = Damage Received Amplification
MODIFIER_VALUE_BULLET_DAMAGE_TAKEN_INCREASE_PERCENT = 84,
// MPropertyDescription = Damage Received Amplification
MODIFIER_VALUE_ABILITY_DAMAGE_TAKEN_INCREASE_PERCENT = 85,
// MPropertyDescription = step function that determines your ability damage resist %
MODIFIER_VALUE_TECH_ARMOR = 86,
// MPropertyDescription = additional ability damage resist added to the value of MODIFIER_VALUE_TECH_ARMOR, negative values mean penetration
MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST = 87,
// MPropertyDescription = scales all ability damage resist
MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_PERCENT = 88,
// MPropertyDescription = ability resist reduction
MODIFIER_VALUE_TECH_ARMOR_DAMAGE_RESIST_REDUCTION = 89,
// MPropertyDescription = flat ability damage reduction
MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION = 90,
// MPropertyDescription = % damage reduction post armor, between 0 and -100, with -100 being 100% reduction
MODIFIER_VALUE_ABILITY_DAMAGE_REDUCTION_PERCENT = 91,
// MPropertyDescription = Step function that determines your bullet damage resist %
MODIFIER_VALUE_BULLET_ARMOR = 92,
// MPropertyDescription = Additional bullet resist % added to value of MODIFIER_VALUE_BULLET_ARMOR
MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST = 93,
// MPropertyDescription = scales all bullet resist
MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_PERCENT = 94,
// MPropertyDescription = Bullet resist reduction
MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_REDUCTION = 95,
// MPropertyDescription = Bullet resist against NPC
MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST_NON_HERO = 96,
// MPropertyDescription = Scale the crit Multiplier
MODIFIER_VALUE_CRIT_DAMAGE_RECEIVED_SCALE = 97,
// MPropertyDescription = flat bullet damage reduction
MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION = 98,
// MPropertyDescription = % damage reduction post armor, between 0 and -100, with -100 being 100% reduction
MODIFIER_VALUE_BULLET_DAMAGE_REDUCTION_PERCENT = 99,
MODIFIER_VALUE_BASE_WEAPON_DAMAGE_TAKEN_PERCENT = 100,
MODIFIER_VALUE_BASE_BULLET_DAMAGE_TAKEN_PERCENT = 101,
MODIFIER_VALUE_BASE_MELEE_DAMAGE_TAKEN_PERCENT = 102,
MODIFIER_VALUE_MELEE_DAMAGE_REDUCTION_PERCENT = 103,
MODIFIER_VALUE_MELEE_DAMAGE_INCREASE_PERCENT = 104,
MODIFIER_VALUE_STATUS_RESISTANCE = 105,
MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE = 106,
MODIFIER_VALUE_COOLDOWN_MAX_TIME = 107,
MODIFIER_VALUE_COOLDOWN_BETWEEN_CHARGE_REDUCTION_PERCENTAGE = 108,
MODIFIER_VALUE_ITEM_COOLDOWN_REDUCTION_PERCENTAGE = 109,
MODIFIER_VALUE_BONUS_ABILITY_CHARGES = 110,
MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE = 111,
MODIFIER_VALUE_ENABLE_CHARGES = 112,
MODIFIER_VALUE_MELEEATTACK_DAMAGE = 113,
MODIFIER_VALUE_MELEEATTACK_DAMAGE_PERCENTAGE = 114,
MODIFIER_VALUE_MELEEATTACK_SPEED = 115,
MODIFIER_VALUE_MELEE_TRAVEL_DISTANCE_PERCENTAGE = 116,
MODIFIER_VALUE_PARRY_COOLDOWN_REDUCTION_FIXED = 117,
MODIFIER_VALUE_FIREARM_ACCURACY_PERCENTAGE = 118,
MODIFIER_VALUE_TURN_SIDEMOVE_PERCENTAGE = 119,
MODIFIER_VALUE_CHARGE_SPEED = 120,
MODIFIER_VALUE_TELEPORT_COOLDOWN_REDUCTION_PERCENT = 121,
MODIFIER_VALUE_FALL_SPEED_MAX = 122,
MODIFIER_VALUE_AIR_SPEED_MAX = 123,
MODIFIER_VALUE_BULLET_EVASION = 124,
MODIFIER_VALUE_PARRY_PIERCE = 125,
MODIFIER_VALUE_BULLET_SHIELD_HEALTH = 126,
MODIFIER_VALUE_BULLET_SHIELD_HEALTH_MAX = 127,
MODIFIER_VALUE_BULLET_SHIELD_DAMAGE_PERCENT = 128,
MODIFIER_VALUE_BARRIER_HEALTH = 129,
MODIFIER_VALUE_BONUS_CRIT_DAMAGE_PERCENT = 130,
MODIFIER_VALUE_HEIGHT_ADVANTAGE_BONUS_BASE_DAMAGE_PERCENT = 131,
MODIFIER_VALUE_CLOSE_RANGE_BONUS_BASE_DAMAGE_PERCENT = 132,
MODIFIER_VALUE_BONUS_WEAPON_DAMAGE_CLOSE_RANGE_MAX_RANGE = 133,
MODIFIER_VALUE_LONG_RANGE_BONUS_BASE_DAMAGE_PERCENT = 134,
MODIFIER_VALUE_BONUS_WEAPON_DAMAGE_LONG_RANGE_MIN_RANGE = 135,
MODIFIER_VALUE_TECH_RANGE_ADDITIVE = 136,
MODIFIER_VALUE_TECH_RANGE_PERCENT = 137,
MODIFIER_VALUE_TECH_RANGE_CLAMP = 138,
MODIFIER_VALUE_TECH_RADIUS_ADDITIVE = 139,
MODIFIER_VALUE_TECH_RADIUS_PERCENT = 140,
MODIFIER_VALUE_TURN_ANGLE_PER_SECOND_MAX = 141,
MODIFIER_VALUE_BONUS_JUMP_VERTICAL_SPEED_PERCENT = 142,
MODIFIER_VALUE_AIR_JUMPS = 143,
MODIFIER_VALUE_ZIP_LINE_SPEED_ADDITIVE = 144,
MODIFIER_VALUE_ZIP_LINE_SPEED_PERCENTAGE = 145,
MODIFIER_VALUE_CLIMB_ROPE_SPEED_PERCENTAGE = 146,
MODIFIER_VALUE_GROUND_FRICTION_PERCENTAGE = 147,
MODIFIER_VALUE_GROUND_ACCELERATION_PERCENTAGE = 148,
MODIFIER_VALUE_INVISIBILITY_LEVEL = 149,
MODIFIER_VALUE_CLOAK_FACTOR = 150,
MODIFIER_VALUE_CLOAK_DESAT_FACTOR = 151,
MODIFIER_VALUE_PARTICLE_TINT_OVERRIDE = 152,
MODIFIER_VALUE_PARTICLE_DESAT_OVERRIDE = 153,
MODIFIER_VALUE_DIMENSION_TYPE = 154,
MODIFIER_VALUE_GAMEPLAY_TIME_SCALE_ADDITIVE = 155,
MODIFIER_VALUE_GAMEPLAY_TIME_SCALE_PERCENT = 156,
MODIFIER_VALUE_ANIMATION_TIME_SCALE_ADDITIVE = 157,
MODIFIER_VALUE_ANIMATION_TIME_SCALE_PERCENT = 158,
// MPropertyDescription = If this is set higher than 1, we skip frame when animating for the entity
MODIFIER_VALUE_ANIMATION_FRAME_SKIP_RATE = 159,
MODIFIER_VALUE_MOVEMENT_TIME_SCALE_ADDITIVE = 160,
MODIFIER_VALUE_MOVEMENT_TIME_SCALE_PERCENT = 161,
MODIFIER_VALUE_PARTICLE_TIME_SCALE_ADDITIVE = 162,
MODIFIER_VALUE_PARTICLE_TIME_SCALE_PERCENT = 163,
MODIFIER_VALUE_STAMINA = 164,
MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_ADDITIVE = 165,
MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE = 166,
MODIFIER_VALUE_WEAPON_POWER = 167,
MODIFIER_VALUE_ARMOR_POWER = 168,
MODIFIER_VALUE_TECH_POWER = 169,
MODIFIER_VALUE_TECH_POWER_PERCENT = 170,
MODIFIER_VALUE_WEAPON_POWER_PERCENT = 171,
// MPropertyDescription = Change air control by this percentage
MODIFIER_VALUE_AIR_CONTROL_PERCENT = 172,
// MPropertyDescription = How much more potential air acceleration to add
MODIFIER_VALUE_AIR_CONTROL_ACCEL_PERCENT = 173,
// MPropertyDescription = Adjust ability-spawned projectile speeds
MODIFIER_VALUE_ABILITY_PROJECTILE_SPEED_PERCENT = 174,
// MPropertyDescription = Adjust bullet projectile speeds
MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT = 175,
MODIFIER_VALUE_BASE_BULLET_SPEED_OVERRIDE = 176,
// MPropertyDescription = called when a bullet is shot. Return the name of a sound to play
MODIFIER_VALUE_BULLET_SHOOT_SOUND = 177,
// MPropertyDescription = called when a bullet is shot. Return the name of a sound to play for friendlies
MODIFIER_VALUE_BULLET_SHOOT_SOUND_FRIENDLY = 178,
// MPropertyDescription = called when a bullet is shot. Return the name of a sound to play for enemies
MODIFIER_VALUE_BULLET_SHOOT_SOUND_ENEMY = 179,
// MPropertyDescription = Whiz Replacement sound
MODIFIER_VALUE_BULLET_SHOOT_SOUND_WHIZ = 180,
// MPropertyDescription = Whiz Left to right replacement sound
MODIFIER_VALUE_BULLET_SHOOT_SOUND_WHIZ_LEFT_TO_RIGHT = 181,
// MPropertyDescription = Whiz Right to left replacement
MODIFIER_VALUE_BULLET_SHOOT_SOUND_WHIZ_RIGHT_TO_LEFT = 182,
// MPropertyDescription = called when a player fires their gun. Takes the first string returned as a tracer replacement
MODIFIER_VALUE_TRACER_REPLACEMENT = 183,
// MPropertyDescription = called when a tracer for a gun is created on the client. Return the name of a tracer to have it show up on top of the regular tracer
MODIFIER_VALUE_TRACER_ADDITIONAL = 184,
// MPropertySuppressEnumerator
// MPropertyDescription = override owner's camera target with this entity
MODIFIER_VALUE_CAMERA_TARGET_OVERRIDE = 185,
// MPropertySuppressEnumerator
// MPropertyDescription = An offset to apply to the root bone of the entity
MODIFIER_VALUE_VISUAL_ORIGIN_OFFSET = 186,
// MPropertyDescription = Set a value to override spectating Speed (So we don't have to network the whole ent we're spectating)
MODIFIER_VALUE_SPECTATING_SPEED_OVERRIDE = 187,
MODIFIER_NON_PLAYER_BONUS_BASE_DAMAGE_PERCENT = 188,
MODIFIER_VALUE_AIR_DRAG = 189,
MODIFIER_VALUE_FALLING_DRAG = 190,
// MPropertyDescription = Ability damage against me heals the attacker
MODIFIER_VALUE_TECH_DAMAGE_TAKEN_HEALS_ATTACKER = 191,
// MPropertyDescription = Bullet damage against me heals the attacker
MODIFIER_VALUE_BULLET_DAMAGE_TAKEN_HEALS_ATTACKER = 192,
// MPropertyDescription = Tech damage I deal heals me
MODIFIER_VALUE_TECH_LIFESTEAL = 193,
// MPropertyDescription = Bullet damage I deal heals me
MODIFIER_VALUE_BULLET_LIFESTEAL = 194,
// MPropertyDescription = If set, overrides the attacker on all bullets fired
MODIFIER_VALUE_OVERRIDE_BULLET_ATTACKER = 195,
// MPropertyDescription = Override the sound we play when a melee attack hits an enemy
MODIFIER_VALUE_OVERRIDE_MELEE_HIT_SOUND = 196,
// MPropertyDescription = Override the sound we play when a melee attack hits nothing
MODIFIER_VALUE_OVERRIDE_MELEE_MISS_SOUND = 197,
MODIFIER_VALUE_IMBUED_BONUS_DAMAGE = 198,
MODIFIER_VALUE_IMBUED_BONUS_DURATION = 199,
MODIFIER_VALUE_INTRA_BURST_SHOT_CYCLE_TIME_OVERRIDE = 200,
MODIFIER_VALUE_BONUS_BURST_SHOT_PERCENT = 201,
MODIFIER_VALUE_BONUS_BURST_SHOT_CONSTANT = 202,
MODIFIER_VALUE_SPIN_UP_RATE_OVERRIDE = 203,
MODIFIER_VALUE_SPIN_UP_DECAY_OVERRIDE = 204,
MODIFIER_VALUE_SPIN_UP_MAX_CYCLE_TIME_OVERRIDE = 205,
MODIFIER_VALUE_SPIN_UP_MAX_BURST_FIRE_COOLDOWN_OVERRIDE = 206,
MODIFIER_VALUE_SPIN_UP_SOUND_OVERRIDE = 207,
MODIFIER_VALUE_SPIN_DOWN_SOUND_OVERRIDE = 208,
MODIFIER_VALUE_SPIN_LOOP_SOUND_OVERRIDE = 209,
MODIFIER_VALUE_BONUS_CHANNEL_TIME_PERCENTAGE = 210,
MODIFIER_VALUE_ABILITY_RESOURCE_MAX_ADDITIVE = 211,
MODIFIER_VALUE_ABILITY_RESOURCE_REGEN_PER_SECOND_ADDITIVE = 212,
MODIFIER_VALUE_ABILITY_RESOURCE_REGEN_PER_SECOND_PERCENTAGE = 213,
MODIFIER_VALUE_PENDING_INCOMING_DAMAGE = 214,
MODIFIER_VALUE_PENDING_INCOMING_HEAL = 215,
MODIFIER_VALUE_CAMERA_WOBBLE_INTENSITY = 216,
MODIFIER_VALUE_CAMERA_WOBBLE_SPEED = 217,
MODIFIER_VALUE_RESPAWN_TIME_ADDITIVE = 218,
MODIFIER_VALUE_RESPAWN_TIME_PERCENTAGE = 219,
MODIFIER_VALUE_RESPAWN_RAMP_TIME_REDUCTION_PERCENT = 220,
MODIFIER_VALUE_BOON_COUNT = 221,
MODIFIER_VALUE_FOOTSTEP_ADDITIONAL = 222,
MODIFIER_VALUE_FOOTSTEP_OVERRIDE = 223,
MODIFIER_VALUE_MODEL_SCALE = 224,
MODIFIER_VALUE_MODEL_CHANGE = 225,
// MPropertyDescription = Effectiveness stats are base stats on heroes that give them innate bonus or deficiencies when getting certain stats from the shop
MODIFIER_VALUE_HERO_BULLET_LIFESTEAL_EFFECTIVENESS = 226,
// MPropertyDescription = Effectiveness stats are base stats on heroes that give them innate bonus or deficiencies when getting certain stats from the shop
MODIFIER_VALUE_HERO_SPIRIT_LIFESTEAL_EFFECTIVENESS = 227,
// MPropertyDescription = Override Parry FX
MODIFIER_VALUE_PARRY_FX_OVERRIDE = 228,
// MPropertyDescription = Switch the view to a named entity in the map
MODIFIER_VALUE_CAMERA_ENTITY_OVERRIDE = 229,
MODIFIER_VALUE_VISION_RADIUS = 230,
MODIFIER_VALUE_MINIMAP_POSITION_OVERRIDE = 231,
MODIFIER_VALUE_HERO_CARD_OVERRIDE = 232,
// MPropertyDescription = When specified, self casts will be treated as casts on another target
MODIFIER_VALUE_SELFCAST_TARGET_OVERRIDE = 233,
MODIFIER_VALUE_HERO_ATTACH_PARENT = 234,
// MPropertySuppressEnumerator
MODIFIER_VALUE_COUNT = 235,
// MPropertySuppressEnumerator
MODIFIER_VALUE_INVALID = 255,
};