class CSceneListManager : public CLogicalEntity
{
public:
CUtlVector<CHandle<CSceneListManager>> m_hListManagers;
CUtlSymbolLarge m_iszScenes[16];
CHandle<CBaseEntity> m_hScenes[16];
};class CSceneListManager : public CLogicalEntity
{
public:
CUtlVector<CHandle<CSceneListManager>> m_hListManagers;
CUtlSymbolLarge m_iszScenes[16];
CHandle<CBaseEntity> m_hScenes[16];
};