class CPointPrefab : public CServerOnlyPointEntity
{
public:
CUtlSymbolLarge m_targetMapName;
CUtlSymbolLarge m_forceWorldGroupID;
CUtlSymbolLarge m_associatedRelayTargetName;
bool m_fixupNames;
bool m_bLoadDynamic;
CHandle<CPointPrefab> m_associatedRelayEntity;
private:
uint8 pad_0510[72];
};