class CPointPrefab : public CServerOnlyPointEntity
{
public:
    CUtlSymbolLarge m_targetMapName;
    CUtlSymbolLarge m_forceWorldGroupID;
    CUtlSymbolLarge m_associatedRelayTargetName;
    bool m_fixupNames;
    bool m_bLoadDynamic;
    CHandle<CPointPrefab> m_associatedRelayEntity;
private:
    uint8 pad_0510[72];
};