class CPointPrefab : public CServerOnlyPointEntity
{
public:
CUtlSymbolLarge m_ targetMapName;
CUtlSymbolLarge m_ forceWorldGroupID;
CUtlSymbolLarge m_ associatedRelayTargetName;
bool m_ fixupNames;
bool m_ bLoadDynamic;
CHandle<CPointPrefab> m_ associatedRelayEntity;
CUtlVector<CHandle<CBaseEntity>> m_ ProceduralRelaySources;
private:
uint8 pad_ 04D8[72];
};