class CPhysicsNPCSolver : public CLogicalEntity
{
uint8 pad_ 04A0[8];
public:
// MNotSaved = !!UNKNOWN!!
CPhysicsNPCSolver* m_ pNext;
CHandle<CAI_ BaseNPC> m_ hNPC;
CHandle<CBaseEntity> m_ hEntity;
// MPhysPtr = !!UNKNOWN!!
IPhysicsMotionController* m_ pController;
float32 m_ separationDuration;
GameTime_ t m_ cancelTime;
bool m_ allowIntersection;
};