class CPhysicsNPCSolver : public CLogicalEntity
{
uint8 pad_04F0[8];
public:
CPhysicsNPCSolver* m_pNext;
CHandle<CAI_BaseNPC> m_hNPC;
CHandle<CBaseEntity> m_hEntity;
private:
uint8 pad_0508[8];
public:
float32 m_separationDuration;
GameTime_t m_cancelTime;
bool m_allowIntersection;
};