// MNetworkIncludeByName = m_bTakesDamage
// MNetworkIncludeByName = m_nTakeDamageFlags
// MNetworkVarNames = Vector m_vecUnitStatusOffset
class CNPC_BaseDefenseSentry : public CNPC_SimpleAnimatingAI
{
uint8 pad_0C00[8];
public:
// MNetworkEnable
Vector m_vecUnitStatusOffset;
private:
uint8 pad_0C14[40];
public:
float32 m_flAttackCone;
// MNotSaved = !!UNKNOWN!!
float32 m_flAttackDelay;
// MNotSaved = !!UNKNOWN!!
GameTime_t m_flLastAlertSound;
private:
uint8 pad_0C48[4];
public:
int16 m_nSentryLevel;
Vector m_vecForward;
};