// MNetworkIncludeByName = m_bTakesDamage
// MNetworkIncludeByName = m_nTakeDamageFlags
// MNetworkVarNames = Vector m_vecUnitStatusOffset
class CNPC_BaseDefenseSentry : public CNPC_SimpleAnimatingAI
{
    uint8 pad_0C00[8];
public:
    // MNetworkEnable
    Vector m_vecUnitStatusOffset;
private:
    uint8 pad_0C14[40];
public:
    float32 m_flAttackCone;
    // MNotSaved = !!UNKNOWN!!
    float32 m_flAttackDelay;
    // MNotSaved = !!UNKNOWN!!
    GameTime_t m_flLastAlertSound;
private:
    uint8 pad_0C48[4];
public:
    int16 m_nSentryLevel;
    Vector m_vecForward;
};